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Open AccessProceedings ArticleDOI

DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation

TLDR
DeepSDF as mentioned in this paper represents a shape's surface by a continuous volumetric field: the magnitude of a point in the field represents the distance to the surface boundary and the sign indicates whether the region is inside (-) or outside (+) of the shape.
Abstract
Computer graphics, 3D computer vision and robotics communities have produced multiple approaches to representing 3D geometry for rendering and reconstruction. These provide trade-offs across fidelity, efficiency and compression capabilities. In this work, we introduce DeepSDF, a learned continuous Signed Distance Function (SDF) representation of a class of shapes that enables high quality shape representation, interpolation and completion from partial and noisy 3D input data. DeepSDF, like its classical counterpart, represents a shape's surface by a continuous volumetric field: the magnitude of a point in the field represents the distance to the surface boundary and the sign indicates whether the region is inside (-) or outside (+) of the shape, hence our representation implicitly encodes a shape's boundary as the zero-level-set of the learned function while explicitly representing the classification of space as being part of the shapes interior or not. While classical SDF's both in analytical or discretized voxel form typically represent the surface of a single shape, DeepSDF can represent an entire class of shapes. Furthermore, we show state-of-the-art performance for learned 3D shape representation and completion while reducing the model size by an order of magnitude compared with previous work.

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Posted Content

NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis

TL;DR: This work describes how to effectively optimize neural radiance fields to render photorealistic novel views of scenes with complicated geometry and appearance, and demonstrates results that outperform prior work on neural rendering and view synthesis.
Proceedings ArticleDOI

Occupancy Networks: Learning 3D Reconstruction in Function Space

TL;DR: In this paper, the authors propose Occupancy Networks, which implicitly represent the 3D surface as the continuous decision boundary of a deep neural network classifier, which can be used for learning-based 3D reconstruction methods.
Book ChapterDOI

NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis

TL;DR: In this article, a fully-connected (non-convolutional) deep network is used to synthesize novel views of complex scenes by optimizing an underlying continuous volumetric scene function using a sparse set of input views.
Journal ArticleDOI

Instant neural graphics primitives with a multiresolution hash encoding

TL;DR: A versatile new input encoding that permits the use of a smaller network without sacrificing quality, thus significantly reducing the number of floating point and memory access operations is introduced, enabling training of high-quality neural graphics primitives in a matter of seconds, and rendering in tens of milliseconds at a resolution of 1920×1080.
Proceedings ArticleDOI

Differentiable Volumetric Rendering: Learning Implicit 3D Representations Without 3D Supervision

TL;DR: This work proposes a differentiable rendering formulation for implicit shape and texture representations, showing that depth gradients can be derived analytically using the concept of implicit differentiation, and finds that this method can be used for multi-view 3D reconstruction, directly resulting in watertight meshes.
References
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Proceedings Article

Adam: A Method for Stochastic Optimization

TL;DR: This work introduces Adam, an algorithm for first-order gradient-based optimization of stochastic objective functions, based on adaptive estimates of lower-order moments, and provides a regret bound on the convergence rate that is comparable to the best known results under the online convex optimization framework.
Posted Content

Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift

TL;DR: Batch Normalization as mentioned in this paper normalizes layer inputs for each training mini-batch to reduce the internal covariate shift in deep neural networks, and achieves state-of-the-art performance on ImageNet.
Proceedings ArticleDOI

Marching cubes: A high resolution 3D surface construction algorithm

TL;DR: In this paper, a divide-and-conquer approach is used to generate inter-slice connectivity, and then a case table is created to define triangle topology using linear interpolation.
Proceedings ArticleDOI

Image-to-Image Translation with Conditional Adversarial Networks

TL;DR: Conditional adversarial networks are investigated as a general-purpose solution to image-to-image translation problems and it is demonstrated that this approach is effective at synthesizing photos from label maps, reconstructing objects from edge maps, and colorizing images, among other tasks.
Journal ArticleDOI

Representation Learning: A Review and New Perspectives

TL;DR: Recent work in the area of unsupervised feature learning and deep learning is reviewed, covering advances in probabilistic models, autoencoders, manifold learning, and deep networks.
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