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Book ChapterDOI

Designing Educational Virtual Environments for Construction Safety: A Case Study in Contextualizing Incident Reports and Engaging Learners

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TLDR
A case study in system design is conducted to understand how to effectively contextualize raw incident reports into a meaningful 3D educational experience.
Abstract
Safety education is important in the construction industry, with many onsite injuries and fatalities. Reviewing incident reports can be valuable in preventing the same mistakes from reoccurring and in reinforcing the concept of designing for construction safety. However, the required information can be difficult for students and non-experts to understand in a meaningful way without instructor facilitation. Recently research has shifted into using 3D virtual environments for safety education, with applications teaching learners how to identify hazards and operating procedures. While there are exploratory results on student engagement and overall learning, there is less focus on how the design influences the learning outcomes. For these reasons we conducted a case study in system design to understand how to effectively contextualize raw incident reports into a meaningful 3D educational experience. From our case study, we present a single-learner educational application with both a desktop computer and VR version. The desktop version was used in development of the application’s design framework and in a controlled study testing how interaction techniques influence learning and behavioral outcomes. The results showed that interaction technique did significantly affect total time spent using the application, but did not affect remembering and understanding. We discuss how lessons learned from the user study were applied to the VR version, what designs revisions needed to be made, and overall usability. Lastly, we summarize the experiences and evaluations from the case study by listing design guidelines for creating educational virtual environments from existing 2D information records.

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Citations
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Journal ArticleDOI

Head‐mounted display‐based virtual reality systems in engineering education: A review of recent research

TL;DR: The literature reveals that engineering researchers and instructors have broadly explored the potential of HMD VR in organized engineering instruction and training, but rigorous evaluation appears to be somewhat lacking in the reviewed research, and most studies are conducted in a small‐scale laboratory setting.
Journal ArticleDOI

Critical Analysis of the Evaluation Methods of Extended Reality (XR) Experiences for Construction Safety

TL;DR: In this paper , the authors focus on extended reality (XR), which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies, and identify two evaluation methods, objective and subjective, which are each broken down into four categories.
References
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Proceedings ArticleDOI

The effects of navigational control and environmental detail on learning in 3D virtual environments

TL;DR: Though neither environmental detail nor navigation type significantly affected learning outcomes, the results suggest that manual navigation may have negatively affected the learning activity and that educational VEs may not be an appropriate presentation method for some learners.
Proceedings ArticleDOI

CI-Spy: Designing A Mobile Augmented Reality System for Scaffolding Historical Inquiry Learning

TL;DR: The design of CI-Spy is discussed, a mobile augmented reality system that explicitly teaches inquiry strategies and engages students to practice the doing of history in an augmented real-world context.

Learning Efficacy of the 'Hazard Recognition' Serious Game A Quasi-Experimental Study

TL;DR: The authors conclude that the SG-HR improves players’ skills and knowledge on hazard detection and assessment, and it facilitates significant learning efficacy in this topic.

Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments

TL;DR: The results suggest that steering may be better suited for high-fidelity immersive VEs, and target-based navigation may offer advantages for less immersive systems.
Book ChapterDOI

Learning Efficacy of the ‘Hazard Recognition’ Serious Game

TL;DR: The Serious Game (SG) "Hazard Recognition" (HR) game as discussed by the authors is a two-level demonstration version for training supervisors who work at oil and gas drilling sites.
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