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Open AccessJournal ArticleDOI

Dynamic Path Planning of Unknown Environment Based on Deep Reinforcement Learning

TLDR
Double Q-network (DDQN) deep reinforcement learning proposed by DeepMind in 2016 is applied to dynamic path planning of unknown environment and the agent is able to reach the local target position successfully in unknown dynamic environment.
Abstract
Dynamic path planning of unknown environment has always been a challenge for mobile robots. In this paper, we apply double Q-network (DDQN) deep reinforcement learning proposed by DeepMind in 2016 to dynamic path planning of unknown environment. The reward and punishment function and the training method are designed for the instability of the training stage and the sparsity of the environment state space. In different training stages, we dynamically adjust the starting position and target position. With the updating of neural network and the increase of greedy rule probability, the local space searched by agent is expanded. Pygame module in PYTHON is used to establish dynamic environments. Considering lidar signal and local target position as the inputs, convolutional neural networks (CNNs) are used to generalize the environmental state. Q-learning algorithm enhances the ability of the dynamic obstacle avoidance and local planning of the agents in environment. The results show that, after training in different dynamic environments and testing in a new environment, the agent is able to reach the local target position successfully in unknown dynamic environment.

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Journal ArticleDOI

Energy management based on reinforcement learning with double deep Q-learning for a hybrid electric tracked vehicle

TL;DR: The proposed energy management strategy, based on double deep Q-learning algorithm, prevents training process falling into the overoptimistic estimate of policy value and highlights its significant advantages in terms of the iterative convergence rate and optimization performance.
Journal ArticleDOI

Deep reinforcement learning based mobile robot navigation: A review

TL;DR: This paper systematically compares and analyzes the relationship and differences between four typical application scenarios: local obstacle avoidance, indoor navigation, multi-robot navigation, and social navigation; and describes the development of DRL-based navigation.
Journal ArticleDOI

The Path Planning of Mobile Robot by Neural Networks and Hierarchical Reinforcement Learning.

TL;DR: Deep Deterministic Policy Gradient (DDPG), a path planning algorithm for mobile robots based on neural networks and hierarchical reinforcement learning, performed better in all aspects than other algorithms.
Journal ArticleDOI

AR-assisted digital twin-enabled robot collaborative manufacturing system with human-in-the-loop

TL;DR: In this article , a multi-robot collaborative manufacturing system with human-in-the-loop control by leveraging the cutting-edge augmented reality (AR) and digital twin (DT) techniques is proposed.
Journal ArticleDOI

Improved Multi-Agent Deep Deterministic Policy Gradient for Path Planning-Based Crowd Simulation

Shangfei Zheng, +1 more
- 11 Oct 2019 - 
TL;DR: A planning approach for crowd evacuation based on the improved DRL algorithm, which will improve evacuation efficiency for large-scale crowd path planning and the improved Multi-Agent Deep Deterministic Policy Gradient (IMADDPG) algorithm.
References
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Proceedings Article

ImageNet Classification with Deep Convolutional Neural Networks

TL;DR: The state-of-the-art performance of CNNs was achieved by Deep Convolutional Neural Networks (DCNNs) as discussed by the authors, which consists of five convolutional layers, some of which are followed by max-pooling layers, and three fully-connected layers with a final 1000-way softmax.
Book

Reinforcement Learning: An Introduction

TL;DR: This book provides a clear and simple account of the key ideas and algorithms of reinforcement learning, which ranges from the history of the field's intellectual foundations to the most recent developments and applications.
Journal ArticleDOI

Human-level control through deep reinforcement learning

TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
Journal ArticleDOI

Reducing the Dimensionality of Data with Neural Networks

TL;DR: In this article, an effective way of initializing the weights that allows deep autoencoder networks to learn low-dimensional codes that work much better than principal components analysis as a tool to reduce the dimensionality of data is described.
Posted Content

Playing Atari with Deep Reinforcement Learning

TL;DR: This work presents the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning, which outperforms all previous approaches on six of the games and surpasses a human expert on three of them.
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