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$$\epsilon \kappa $$ ϵ κ -Curves: controlled local curvature extrema

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TLDR
In this paper, the authors proposed a method to control the magnitudes of local maximum curvature in a new scheme called extended- or $$\epsilon \kappa $$¯¯ -curves.
Abstract
The $$\kappa $$ -curve is a recently published interpolating spline which consists of quadratic Bezier segments passing through input points at the loci of local curvature extrema. We extend this representation to control the magnitudes of local maximum curvature in a new scheme called extended- or $$\epsilon \kappa $$ -curves. $$\kappa $$ -curves have been implemented as the curvature tool in Adobe Illustrator® and Photoshop® and are highly valued by professional designers. However, because of the limited degrees of freedom of quadratic Bezier curves, it provides no control over the curvature distribution. We propose new methods that enable the modification of local curvature at the interpolation points by degree elevation of the Bernstein basis as well as application of generalized trigonometric basis functions. By using $$\epsilon \kappa $$ -curves, designers acquire much more ability to produce a variety of expressions, as illustrated by our examples.

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Journal ArticleDOI

Planar Typical Bézier Curves with a Single Curvature Extremum

TL;DR: It is proven that the typical curve has at most one curvature extremum and given a fast calculation formula of the parameter at the curvatures extremum, which will allow designers to execute a subdivision at the curved extremum to obtain two pieces of typical curves with monotonic curvature.
Journal ArticleDOI

A Computational Method with Maple for Finding the Maximum Curvature of a Bézier-Spline Curve

TL;DR: In this paper , the maximum curvature of a cubic Bézier-spline curve that interpolates an ordered set of points in R2 or R3 is determined from closed-form formulas.

PPW Curves: a C 2 Interpolating Spline with Hyperbolic Blending of Rational B´ezier Curves

TL;DR: This paper alternates the definition of C 2 interpolating splines in both interpolation curve and blending function, and adopts a rational B ´ ezier curve that enables the user to tune the shape of curve around the control point.

Proximity by multiplicity

TL;DR: A very simple method for the proximity control of polynomial curves is proposed, and its advantages and shortcomings are discussed.
References
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Book

Differential geometry of curves and surfaces

TL;DR: This paper presents a meta-geometry of Surfaces: Isometrics Conformal Maps, which describes how the model derived from the Gauss Map changed over time to reflect the role of curvature in the model construction.
Journal ArticleDOI

Some informational aspects of visual perception.

Fred Attneave
- 01 May 1954 - 
TL;DR: Special types of lawfulness which may exist in space at a fixed time, and which seem particularly relevant to processes of visual perception are focused on.
Proceedings ArticleDOI

As-rigid-as-possible surface modeling

TL;DR: This work argues that defining a modeling operation by asking for rigidity of the local transformations is useful in various settings, and devise a simple iterative mesh editing scheme based on this principle, that leads to detail-preserving and intuitive deformations.
Journal ArticleDOI

A local/global approach to mesh parameterization

TL;DR: A local/global algorithm, which combines a local mapping of each 3D triangle to the plane, using transformations taken from a restricted set, with a global “stitch” operation of all triangles, involving a sparse linear system.
Journal ArticleDOI

C-curves: an extension of cubic curves

TL;DR: A linearly parametrized set of curves, named C-curves, is suggested with basis sin t, cos t, t, and 1 to unify the representation and processing of both free and normal form curves and surfaces in engineering.
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