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First Person Indoor/Outdoor Augmented Reality Application: ARQuake

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TLDR
An architecture for a low cost, moderately accurate six degrees of freedom tracking system based on GPS, digital compass, and fiducial vision-based tracking is presented.
Abstract
This paper presents a first person outdoor/indoor augmented reality application ARQuake that we have developed. ARQuake is an extension of the desktop game Quake, and as such we are investigating how to convert a desktop first person application into an outdoor/indoor mobile augmented reality application. We present an architecture for a low cost, moderately accurate six degrees of freedom tracking system based on GPS, digital compass, and fiducial vision-based tracking. Usability issues such as monster selection, colour, input devices, and multi-person collaboration are discussed.

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Book

Encyclopedia of Human Computer Interaction

Claude Ghaoui
TL;DR: The "Encyclopedia of Human Computer Interaction" is the most thorough and definitive source providing coverage of everything related to the field of human computer interaction (HCI).
Journal ArticleDOI

Augmented Reality: An Overview and Five Directions for AR in Education

TL;DR: AugAugmented Reality (AR) is an emerging form of experience in which the Real World (RW) is enhanced by computer-generated content tied to specific locations and/or activities as mentioned in this paper.
Book

A Survey of Augmented Reality

TL;DR: This survey summarizes almost 50 years of research and development in the field of Augmented Reality AR and provides an overview of the common definitions of AR, and shows how AR fits into taxonomies of other related technologies.
Patent

Anchoring virtual images to real world surfaces in augmented reality systems

TL;DR: In this article, a head mounted device provides an immersive virtual or augmented reality experience for viewing data and enabling collaboration among multiple users, which includes capturing an image and spatial data with a body mounted camera and sensor array, and displaying a virtual object such that the virtual object appears anchored to the selected first anchor surface.
Journal ArticleDOI

Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing

TL;DR: Human Pacman research is a physical role-playing augmented-reality computer fantasy together with real human–social and mobile gaming that emphasizes collaboration and competition between players in a wide outdoor physical area which allows natural wide-area human–physical movements.
References
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Proceedings ArticleDOI

Marker tracking and HMD calibration for a video-based augmented reality conferencing system

TL;DR: An augmented reality conferencing system which uses the overlay of virtual images on the real world using fast and accurate computer vision techniques and head mounted display (HMD) calibration is described.
Proceedings ArticleDOI

Superior augmented reality registration by integrating landmark tracking and magnetic tracking

TL;DR: This work presents a hybrid tracking method that combines the accuracy of vision-based tracking with the robustness of magnetic tracking without compromising real-time performance or usability.
Proceedings ArticleDOI

Technologies for augmented reality systems: realizing ultrasound-guided needle biopsies

TL;DR: A real-time stereoscopic video-see-through augmented reality system applied to the medical procedure known as ultrasound-guided needle biopsy of the breast successfully guided a needle into an artificial tumor within a training phantom of a human breast.
Proceedings ArticleDOI

Walkthrough—a dynamic graphics system for simulating virtual buildings

TL;DR: In this article, the authors present a tool for an architect and his client to use for rapid prototyping of buildings by visually "walking through" them in order to refine specifications.
Proceedings ArticleDOI

Situated documentaries: embedding multimedia presentations in the real world

TL;DR: An experimental wearable augmented reality system that enables users to experience hypermedia presentations that are integrated with the actual outdoor locations to which they are relevant is described.