Proceedings ArticleDOI
Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays
Sunny Consolvo,Predrag Klasnja,David W. McDonald,Daniel Avrahami,Jon E. Froehlich,Louis LeGrand,Ryan Libby,Keith Mosher,James A. Landay +8 more
- pp 54-63
TLDR
It is shown that participants who had an awareness display were able to maintain their physical activity level (even during the holidays), while the level of physical activity for participants who did not have an Awareness display dropped significantly.Abstract:
Personal, mobile displays, such as those on mobile phones, are ubiquitous, yet for the most part, underutilized. We present results from a field experiment that investigated the effectiveness of these displays as a means for improving awareness of daily life (in our case, self-monitoring of physical activity). Twenty-eight participants in three experimental conditions used our UbiFit system for a period of three months in their day-to-day lives over the winter holiday season. Our results show, for example, that participants who had an awareness display were able to maintain their physical activity level (even during the holidays), while the level of physical activity for participants who did not have an awareness display dropped significantly. We discuss our results and their general implications for the use of everyday mobile devices as awareness displays.read more
Citations
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Journal ArticleDOI
A Survey on Ambient-Assisted Living Tools for Older Adults
Parisa Rashidi,Alex Mihailidis +1 more
TL;DR: The emergence of `ambient-assisted living’ (AAL) tools for older adults based on ambient intelligence paradigm is summarized and the state-of-the-art AAL technologies, tools, and techniques are summarized.
Journal ArticleDOI
Methodological Review: Healthcare in the pocket: Mapping the space of mobile-phone health interventions
Predrag Klasnja,Wanda Pratt +1 more
TL;DR: In this paper, the authors describe the features of mobile phones that make them a particularly promising platform for health interventions, and identify five basic intervention strategies that have been used in mobile-phone health applications across different health conditions.
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Theory-driven design strategies for technologies that support behavior change in everyday life
TL;DR: This paper proposes design strategies for persuasive technologies that help people who want to change their everyday behaviors and designs and builds a system that encourages people to lead a physically active lifestyle.
Journal ArticleDOI
Increasing physical activity with mobile devices: a meta-analysis.
TL;DR: This study is the first to synthesize current research focused on the use of mobile devices for increasing physical activity and suggests that this platform is an effective means for influencing physical activity behavior.
References
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Book
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TL;DR: In this paper, the authors discuss the benefits and risks associated with physical activity and propose a general principles of exercise prescription for healthy populations with special consideration and environmental consideration, as well as a prescription for patients with chronic diseases and health conditions.
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Proceedings ArticleDOI
Activity sensing in the wild: a field trial of ubifit garden
Sunny Consolvo,David W. McDonald,Tammy Toscos,Mike Y. Chen,Jon E. Froehlich,Beverly L. Harrison,Predrag Klasnja,Anthony LaMarca,Louis LeGrand,Ryan Libby,Ian Smith,James A. Landay +11 more
TL;DR: This work has developed a system, UbiFit Garden, which uses on-body sensing and activity inference and a personal, mobile display to encourage physical activity to address the growing rate of sedentary lifestyles.
Proceedings ArticleDOI
Design requirements for technologies that encourage physical activity
TL;DR: Houston, a prototype mobile phone application for encouraging activity by sharing step count with friends is described and four design requirements for technologies that encourage physical activity are presented, derived from a three-week long in situ pilot study that was conducted with women who wanted to increase their physical activity.
Book ChapterDOI
Fish'n'Steps: encouraging physical activity with an interactive computer game
TL;DR: A social computer game, Fish'n'Steps, which links a player's daily foot step count to the growth and activity of an animated virtual character, a fish in a fish tank, to promote an increase in physical activity.