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Proceedings ArticleDOI

Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays

TLDR
It is shown that participants who had an awareness display were able to maintain their physical activity level (even during the holidays), while the level of physical activity for participants who did not have an Awareness display dropped significantly.
Abstract
Personal, mobile displays, such as those on mobile phones, are ubiquitous, yet for the most part, underutilized. We present results from a field experiment that investigated the effectiveness of these displays as a means for improving awareness of daily life (in our case, self-monitoring of physical activity). Twenty-eight participants in three experimental conditions used our UbiFit system for a period of three months in their day-to-day lives over the winter holiday season. Our results show, for example, that participants who had an awareness display were able to maintain their physical activity level (even during the holidays), while the level of physical activity for participants who did not have an awareness display dropped significantly. We discuss our results and their general implications for the use of everyday mobile devices as awareness displays.

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Journal ArticleDOI

A Survey on Ambient-Assisted Living Tools for Older Adults

TL;DR: The emergence of `ambient-assisted living’ (AAL) tools for older adults based on ambient intelligence paradigm is summarized and the state-of-the-art AAL technologies, tools, and techniques are summarized.
Journal ArticleDOI

Methodological Review: Healthcare in the pocket: Mapping the space of mobile-phone health interventions

TL;DR: In this paper, the authors describe the features of mobile phones that make them a particularly promising platform for health interventions, and identify five basic intervention strategies that have been used in mobile-phone health applications across different health conditions.
Journal ArticleDOI

Using mobile phones to determine transportation modes

TL;DR: This work creates a convenient (no specific position and orientation setting) classification system that uses a mobile phone with a built-in GPS receiver and an accelerometer to identify the transportation mode of an individual when outside.
Proceedings ArticleDOI

Theory-driven design strategies for technologies that support behavior change in everyday life

TL;DR: This paper proposes design strategies for persuasive technologies that help people who want to change their everyday behaviors and designs and builds a system that encourages people to lead a physically active lifestyle.
Journal ArticleDOI

Increasing physical activity with mobile devices: a meta-analysis.

TL;DR: This study is the first to synthesize current research focused on the use of mobile devices for increasing physical activity and suggests that this platform is an effective means for influencing physical activity behavior.
References
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Book

ACSM's guidelines for exercise testing and prescription

TL;DR: In this paper, the authors discuss the benefits and risks associated with physical activity and propose a general principles of exercise prescription for healthy populations with special consideration and environmental consideration, as well as a prescription for patients with chronic diseases and health conditions.
Journal ArticleDOI

In search of how people change: Applications to addictive behaviors.

TL;DR: In this article, the authors summarized research on self-initiated and professionally facilitated change of addictive behaviors using the key transtheoretical constructs of stages and processes of change.
Proceedings ArticleDOI

Activity sensing in the wild: a field trial of ubifit garden

TL;DR: This work has developed a system, UbiFit Garden, which uses on-body sensing and activity inference and a personal, mobile display to encourage physical activity to address the growing rate of sedentary lifestyles.
Proceedings ArticleDOI

Design requirements for technologies that encourage physical activity

TL;DR: Houston, a prototype mobile phone application for encouraging activity by sharing step count with friends is described and four design requirements for technologies that encourage physical activity are presented, derived from a three-week long in situ pilot study that was conducted with women who wanted to increase their physical activity.
Book ChapterDOI

Fish'n'Steps: encouraging physical activity with an interactive computer game

TL;DR: A social computer game, Fish'n'Steps, which links a player's daily foot step count to the growth and activity of an animated virtual character, a fish in a fish tank, to promote an increase in physical activity.
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