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Formations of vehicles in cyclic pursuit

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TLDR
This paper shows that the system's equilibrium formations are generalized regular polygons and it is exposed how the multivehicle system's global behavior can be shaped through appropriate controller gain assignments.
Abstract
Inspired by the so-called "bugs" problem from mathematics, we study the geometric formations of multivehicle systems under cyclic pursuit. First, we introduce the notion of cyclic pursuit by examining a system of identical linear agents in the plane. This idea is then extended to a system of wheeled vehicles, each subject to a single nonholonomic constraint (i.e., unicycles), which is the principal focus of this paper. The pursuit framework is particularly simple in that the n identical vehicles are ordered such that vehicle i pursues vehicle i+1 modulo n. In this paper, we assume each vehicle has the same constant forward speed. We show that the system's equilibrium formations are generalized regular polygons and it is exposed how the multivehicle system's global behavior can be shaped through appropriate controller gain assignments. We then study the local stability of these equilibrium polygons, revealing which formations are stable and which are not.

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References
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Book

Nonlinear Control Systems

TL;DR: In this paper, a systematic feedback design theory for solving the problems of asymptotic tracking and disturbance rejection for linear distributed parameter systems is presented, which is intended to support the development of flight controllers for increasing the high angle of attack or high agility capabilities of existing and future generations of aircraft.
Journal ArticleDOI

Coordination of groups of mobile autonomous agents using nearest neighbor rules

TL;DR: A theoretical explanation for the observed behavior of the Vicsek model, which proves to be a graphic example of a switched linear system which is stable, but for which there does not exist a common quadratic Lyapunov function.
Proceedings ArticleDOI

Flocks, herds and schools: A distributed behavioral model

TL;DR: In this article, an approach based on simulation as an alternative to scripting the paths of each bird individually is explored, with the simulated birds being the particles and the aggregate motion of the simulated flock is created by a distributed behavioral model much like that at work in a natural flock; the birds choose their own course.
Journal ArticleDOI

Behavior-based formation control for multirobot teams

TL;DR: New reactive behaviors that implement formations in multirobot teams are presented and evaluated and demonstrate the value of various types of formations in autonomous, human-led and communications-restricted applications, and their appropriateness in different types of task environments.
OtherDOI

Flocks, herds, and schools: a distributed behavioral model

TL;DR: This paper explores an approach based on simulation as an alternative to scripting the paths of each bird individually, an elaboration of a particle system, with the simulated birds being the particles.
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