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Proceedings ArticleDOI

Geometric modeling in shape space

TLDR
In this paper, the authors present a framework to treat shapes in the setting of Riemannian geometry, where shapes are treated as points in a shape space and the shape morphing, shape deformation, deformation transfer, and intuitive shape exploration.
Abstract
We present a novel framework to treat shapes in the setting of Riemannian geometry. Shapes -- triangular meshes or more generally straight line graphs in Euclidean space -- are treated as points in a shape space. We introduce useful Riemannian metrics in this space to aid the user in design and modeling tasks, especially to explore the space of (approximately) isometric deformations of a given shape. Much of the work relies on an efficient algorithm to compute geodesics in shape spaces; to this end, we present a multi-resolution framework to solve the interpolation problem -- which amounts to solving a boundary value problem -- as well as the extrapolation problem -- an initial value problem -- in shape space. Based on these two operations, several classical concepts like parallel transport and the exponential map can be used in shape space to solve various geometric modeling and geometry processing tasks. Applications include shape morphing, shape deformation, deformation transfer, and intuitive shape exploration.

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Citations
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Journal ArticleDOI

Shape Analysis of Elastic Curves in Euclidean Spaces

TL;DR: This paper introduces a square-root velocity (SRV) representation for analyzing shapes of curves in euclidean spaces under an elastic metric and demonstrates a wrapped probability distribution for capturing shapes of planar closed curves.
Journal ArticleDOI

One Point Isometric Matching with the Heat Kernel

TL;DR: It is shown that under mild genericity conditions, a single correspondence can be used to recover an isometry defined on entire shapes, and thus the space of all isometries can be parameterized by one correspondence between a pair of points.
Journal ArticleDOI

Non-rigid registration under isometric deformations

TL;DR: This work presents a robust and efficient algorithm for the pairwise non‐rigid registration of partially overlapping 3D surfaces that is able to register partially similar point clouds that undergo large deformations, in just a few seconds.
Journal ArticleDOI

Optimization methods on Riemannian manifolds and their application to shape space

TL;DR: The scope of analysis for linesearch optimization algorithms on (possibly infinite-dimensional) Riemannian manifolds is extended to the convergence analysis of the BFGS quasi-Newton scheme and the Fletcher--Reeves conjugate gradient iteration.
Journal ArticleDOI

A simple geometric model for elastic deformations

TL;DR: A simple geometric model for elasticity: distance between the differential of a deformation and the rotation group is advocated, and the intuition of previous work that these ideas are "like" elasticity is shown to be spot on.
References
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Journal ArticleDOI

On the limited memory BFGS method for large scale optimization

TL;DR: The numerical tests indicate that the L-BFGS method is faster than the method of Buckley and LeNir, and is better able to use additional storage to accelerate convergence, and the convergence properties are studied to prove global convergence on uniformly convex problems.
Proceedings ArticleDOI

Surface simplification using quadric error metrics

TL;DR: This work has developed a surface simplification algorithm which can rapidly produce high quality approximations of polygonal models, and which also supports non-manifold surface models.
Proceedings ArticleDOI

Progressive meshes

TL;DR: The progressive mesh (PM) representation is introduced, a new scheme for storing and transmitting arbitrary triangle meshes that addresses several practical problems in graphics: smooth geomorphing of level-of-detail approximations, progressive transmission, mesh compression, and selective refinement.
Journal ArticleDOI

SCAPE: shape completion and animation of people

TL;DR: The SCAPE method is capable of constructing a high-quality animated surface model of a moving person, with realistic muscle deformation, using just a single static scan and a marker motion capture sequence of the person.
Journal ArticleDOI

Shape manifolds, procrustean metrics, and complex projective spaces

TL;DR: In this article, the shape-space l. k m whose points represent the shapes of not totally degenerate /c-ads in IR m is introduced as a quotient space carrying the quotient metric.