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Journal ArticleDOI

Internet Gaming Disorder profiles and their associations with social engagement behaviours.

TLDR
In this paper, a study aimed to profile gamers regarding their experience of Internet gaming disorder and examine how different IGD profiles varied on social engagement behaviours, finding that high IGD risk profile linked with higher unemployment, lower level of education and tended to live with divorced parents, friends and/or had transient accommodation.
About
This article is published in Journal of Psychiatric Research.The article was published on 2021-05-01. It has received 13 citations till now. The article focuses on the topics: Social engagement.

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Citations
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Journal ArticleDOI

Cumulative Family Risk and Internet Gaming Disorder Among Adolescents: A Serial Mediating Model of Personal Growth Initiative and Gratitude

TL;DR: Based on the ecological systems theory, the authors investigated the cumulative effect of family risks on adolescent IGD and the serial mediating effects of personal growth initiative (PGI) and gratitude in a chain mediation model.
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Uncovering sample heterogeneity in gaming and social withdrawal behaviors in adolescent and young adult gamers in Hong Kong.

TL;DR: In this article , a study aimed to examine the latent heterogeneity of gaming and social withdrawal behaviors in internet gamers and their associations with help-seeking behaviors and suicidality, and found that helpseeking in low-risk and moderate-risk gamers was positively associated with depressive symptoms and negatively associated with suicidal ideation.
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Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group Comparison

TL;DR: In this paper , the authors explored the mechanism of pathological gaming among adolescents from 3-year longitudinal data of 778 Korean adolescent gamers, by analyzing the effects of negative affects (i.e., anxiety, loneliness, and academic stress) on the degree of pathological games through the mediation variables (e.g., aggression and self-control) based on the stimulus-organism response (S-O-R) framework.
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Co-Occurrence of Gaming Disorder and Other Potentially Addictive Behaviours between Australia, New Zealand, and the United Kingdom

TL;DR: This article found that a minority of gamers were affected by gaming disorder, and there appeared an at-risk cohort who utilise gaming as a maladaptive coping strategy, the manifestation of which can be influenced by cultural elements.
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Social media use and abuse: Different profiles of users and their associations with addictive behaviours

TL;DR: In this paper , the Bergen Social Media Addiction Scale (BSMAS) was used to assess users' experiences of gaming, gambling, alcohol, smoking, drug abuse, sex, shopping, internet use, and exercise.
References
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Journal ArticleDOI

Internet addiction: a systematic review of epidemiological research for the last decade.

TL;DR: The results indicate that a number of core symptoms of Internet addiction appear relevant for diagnosis, which assimilates Internet addiction and other addictive disorders and also differentiates them, implying a conceptualisation as syndrome with similar etiology and components, but different expressions of addictions.
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A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use

TL;DR: It is argued that conceptual issues and methodological shortcomings surrounding internet addiction research have made theoretical development difficult and an alternative model termed compensatory internet use is presented in an attempt to properly theorize the frequent assumption that people go online to escape real life issues or alleviate dysphoric moods.
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Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model.

TL;DR: Although the hypotheses regarding the mechanisms underlying the development and maintenance of specific Internet-use disorders, summarized in the I-PACE model, must be further tested empirically, implications for treatment interventions are suggested.
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Social Relationships and Health: The Toxic Effects of Perceived Social Isolation

TL;DR: Evidence indicates that loneliness heightens sensitivity to social threats and motivates the renewal of social connections, but it can also impair executive functioning, sleep, and mental and physical well-being, which contribute to higher rates of morbidity and mortality in lonely older adults.
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Measuring DSM-5 internet gaming disorder

TL;DR: The nine items of the IGDS-SF9 are valid, reliable, and proved to be highly suitable for measuring IGD, which is a new nine-item short-form scale to assess Internet Gaming Disorder.
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