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Learning through playing for or against each other? promoting collaborative learning in digital game based learning

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TLDR
The multi-player GBL dynamics may enhance collaborative learning through a relation of positive interdependence while at the same time maintaining a certain level of competition for ensuring multi- player GBL gameplay.
Abstract
The process of learning through Game Based Learning (GBL) presents both positive aspects and challenges to be faced in order to support the achievement of learning goals and knowledge creation. This study aims to characterise game dynamics in the adoption of multi-player GBL. In particular, we examine the multi-player GBL dynamics may enhance collaborative learning through a relation of positive interdependence while at the same time maintaining a certain level of competition for ensuring multi-player GBL gameplay. The first section of the paper introduces collaborative GBL and describes the combination of intragroup dynamics of cooperation and positive interdependence and an intergroup dynamic of competition to maintain gameplay. The second part of the paper describes two multi-player GBL scenarios: the multi-player game with interpersonal competition and the multi-player game with intergroup competition. For each scenario a case analysis of existing collaborative games is provided, which may help instructional and game designers when defining the collaborative GBL dynamics. Technological requirements and best practices in the use of collaborative GBL are described in the last sections.

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References
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Book

Interpreting Qualitative Data : Methods for Analysing Talk, Text and Interaction

TL;DR: This book has been substantially rewritten with the aim of greater clarity and a considerably expanded treatment of discourse analysis are provided in the new edition as discussed by the authors, which takes account of the growing interest in qualitative research outside sociology and anthropology from psychology to information systems, health promotion, management and many other disciplines.
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Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching

TL;DR: In this article, the superiority of guided instruction is explained in the context of our knowledge of human cognitive architecture, expert-novice differences, and cognitive load, and it is shown that the advantage of guidance begins to recede only when learners have sufficiently high prior knowledge to provide "internal" guidance.
Book

Interpreting Qualitative Data

TL;DR: In this paper, the authors present a theory and method in qualitative research and discuss the potential of qualitative research in the context of case study research, focusing on focus groups and focus groups.

Digital Game-Based Learning

Marc Prensky
TL;DR: Parents and educators need to hear that video games are not the enemy, but the best opportunity the authors have to engage their kids in real learning.