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Journal ArticleDOI

MEMS Accelerometer Based Nonspecific-User Hand Gesture Recognition

TLDR
A recognition algorithm based on sign sequence and template matching as presented in this paper can be used for nonspecific-users hand-gesture recognition without the time consuming user-training process prior to gesture recognition.
Abstract
This paper presents three different gesture recognition models which are capable of recognizing seven hand gestures, i.e., up, down, left, right, tick, circle, and cross, based on the input signals from MEMS 3-axes accelerometers. The accelerations of a hand in motion in three perpendicular directions are detected by three accelerometers respectively and transmitted to a PC via Bluetooth wireless protocol. An automatic gesture segmentation algorithm is developed to identify individual gestures in a sequence. To compress data and to minimize the influence of variations resulted from gestures made by different users, a basic feature based on sign sequence of gesture acceleration is extracted. This method reduces hundreds of data values of a single gesture to a gesture code of 8 numbers. Finally, the gesture is recognized by comparing the gesture code with the stored templates. Results based on 72 experiments, each containing a sequence of hand gestures (totaling 628 gestures), show that the best of the three models discussed in this paper achieves an overall recognition accuracy of 95.6%, with the correct recognition accuracy of each gesture ranging from 91% to 100%. We conclude that a recognition algorithm based on sign sequence and template matching as presented in this paper can be used for nonspecific-users hand-gesture recognition without the time consuming user-training process prior to gesture recognition.

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Citations
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Journal ArticleDOI

Sign language recognition for deaf and dumb people

TL;DR: The main objective of this project is to produce an algorithm for recognition of hand gestures with accuracy and in this project has a hand gloves model for gesture recognition.
Proceedings ArticleDOI

Robotic Arm Movements Wirelessly Synchronized with Human Arm Movements Using Real Time Image Processing

TL;DR: A proper guidance to control a robotic arm (prototype of exact human arm) using real time image processing and is supported by the MATLAB codes, components and layout.
Journal ArticleDOI

Hand Posture Recognition Using a Three-Dimensional Light Field Camera

TL;DR: This paper used a light field camera to capture two types of 3D hand posture depth images, contour hand posture and solid hand posture, without a complicated setup and superfluous preprocess, and showed that the PCA combined with the k-NN yields high recognition rates for grayscale contour images with in-plane and out-of-plane rotations and color solid posture images withIn-plane rotation.
Journal ArticleDOI

Motion-Based Gesture Recognition Algorithms for Robot Manipulation:

TL;DR: This paper provides an in-depth, unbiased comparison of different algorithms used to recognize gestures based primarily on the single 3D accelerometer recordings, and takes two of the most popular and arguably the best recognition methods currently in use and sets them against a relatively novel approach founded on distance metric learning.
Proceedings ArticleDOI

HandButton: Gesture recognition of transceiver-free object by using wireless networks

TL;DR: This paper proposes two algorithms able to recognize the target gesture (mainly the human hand gesture) without carrying any device, based on just Radio Signal Strength Indicator (RSSI).
References
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Book

Pattern Recognition and Machine Learning

TL;DR: Probability Distributions, linear models for Regression, Linear Models for Classification, Neural Networks, Graphical Models, Mixture Models and EM, Sampling Methods, Continuous Latent Variables, Sequential Data are studied.
Journal ArticleDOI

Pattern Recognition and Machine Learning

Radford M. Neal
- 01 Aug 2007 - 
TL;DR: This book covers a broad range of topics for regular factorial designs and presents all of the material in very mathematical fashion and will surely become an invaluable resource for researchers and graduate students doing research in the design of factorial experiments.
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TL;DR: The principles of interactive computer graphics are discussed in this article, where the authors propose a set of principles for the development of computer graphics systems, including the principles of Interactive Computer Graphics (ICG).
Proceedings ArticleDOI

Gesture recognition with a Wii controller

TL;DR: The design and evaluation of the sensor-based gesture recognition system is presented, which allows the training of arbitrary gestures by users which can then be recalled for interacting with systems like photo browsing on a home TV.
Journal ArticleDOI

Glove-Talk: a neural network interface between a data-glove and a speech synthesizer

TL;DR: To illustrate the potential of multilayer neural networks for adaptive interfaces, a VPL Data-Glove connected to a DECtalk speech synthesizer via five neural networks was used to implement a hand-gesture to speech system, demonstrating that neural networks can be used to develop the complex mappings required in a high bandwidth interface that adapts to the individual user.
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