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Journal ArticleDOI

MEMS Accelerometer Based Nonspecific-User Hand Gesture Recognition

TLDR
A recognition algorithm based on sign sequence and template matching as presented in this paper can be used for nonspecific-users hand-gesture recognition without the time consuming user-training process prior to gesture recognition.
Abstract
This paper presents three different gesture recognition models which are capable of recognizing seven hand gestures, i.e., up, down, left, right, tick, circle, and cross, based on the input signals from MEMS 3-axes accelerometers. The accelerations of a hand in motion in three perpendicular directions are detected by three accelerometers respectively and transmitted to a PC via Bluetooth wireless protocol. An automatic gesture segmentation algorithm is developed to identify individual gestures in a sequence. To compress data and to minimize the influence of variations resulted from gestures made by different users, a basic feature based on sign sequence of gesture acceleration is extracted. This method reduces hundreds of data values of a single gesture to a gesture code of 8 numbers. Finally, the gesture is recognized by comparing the gesture code with the stored templates. Results based on 72 experiments, each containing a sequence of hand gestures (totaling 628 gestures), show that the best of the three models discussed in this paper achieves an overall recognition accuracy of 95.6%, with the correct recognition accuracy of each gesture ranging from 91% to 100%. We conclude that a recognition algorithm based on sign sequence and template matching as presented in this paper can be used for nonspecific-users hand-gesture recognition without the time consuming user-training process prior to gesture recognition.

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Citations
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Proceedings ArticleDOI

Machine Learning-based Gesture Recognition Using Wearable Devices

TL;DR: In this article , the authors used two different preprocessing algorithms: Kalman Filter and Savitzky-Golay Filter, feature extraction algorithms and machine learning algorithms (random forests, k-nearest neighbours, support vector machine), the relatively optimal algorithm for each part to combine to obtain a good accelerometer-based gesture recognition model were filtered out.
Proceedings ArticleDOI

Implementation of AES algorithm to secure data in smart devices

S. Aruna, +1 more
TL;DR: This paper presents the idea of securing the smart devices used at the authors' home or work spaces using 128-bit AES Algorithm, which is done through a USB device which stores the 128- bit long key.
Dissertation

A Real Time Draggable Frame Capture System with Mobile Device

Ching-Chun Lu
TL;DR: A real time draggable frame grabber media system that can simultaneously acquire the snapshot from a live video playing on a display by simply using an intuitive drag hand gesture with their mobile device is proposed.
Proceedings ArticleDOI

Static hand gesture recognition based on 2-D SAR imaging

TL;DR: This paper presents a method based on 2-D synthetic aperture radar (SAR) imaging to distinguish nine kinds of static hand gestures representing the numbers 1-9, and demonstrates that the proposed method can guarantee a promising recognition accuracy.
Journal ArticleDOI

An Encompassing Review on Hand Gesture Techniques

TL;DR: A complete survey of different gesture techniques for human-computer interaction is given and the benefits and limitation of all methods for hand gesture covered efficiently.
References
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Book

Pattern Recognition and Machine Learning

TL;DR: Probability Distributions, linear models for Regression, Linear Models for Classification, Neural Networks, Graphical Models, Mixture Models and EM, Sampling Methods, Continuous Latent Variables, Sequential Data are studied.
Journal ArticleDOI

Pattern Recognition and Machine Learning

Radford M. Neal
- 01 Aug 2007 - 
TL;DR: This book covers a broad range of topics for regular factorial designs and presents all of the material in very mathematical fashion and will surely become an invaluable resource for researchers and graduate students doing research in the design of factorial experiments.
Book

Principles of Interactive Computer Graphics

TL;DR: The principles of interactive computer graphics are discussed in this article, where the authors propose a set of principles for the development of computer graphics systems, including the principles of Interactive Computer Graphics (ICG).
Proceedings ArticleDOI

Gesture recognition with a Wii controller

TL;DR: The design and evaluation of the sensor-based gesture recognition system is presented, which allows the training of arbitrary gestures by users which can then be recalled for interacting with systems like photo browsing on a home TV.
Journal ArticleDOI

Glove-Talk: a neural network interface between a data-glove and a speech synthesizer

TL;DR: To illustrate the potential of multilayer neural networks for adaptive interfaces, a VPL Data-Glove connected to a DECtalk speech synthesizer via five neural networks was used to implement a hand-gesture to speech system, demonstrating that neural networks can be used to develop the complex mappings required in a high bandwidth interface that adapts to the individual user.
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