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Journal ArticleDOI

MEMS Accelerometer Based Nonspecific-User Hand Gesture Recognition

TLDR
A recognition algorithm based on sign sequence and template matching as presented in this paper can be used for nonspecific-users hand-gesture recognition without the time consuming user-training process prior to gesture recognition.
Abstract
This paper presents three different gesture recognition models which are capable of recognizing seven hand gestures, i.e., up, down, left, right, tick, circle, and cross, based on the input signals from MEMS 3-axes accelerometers. The accelerations of a hand in motion in three perpendicular directions are detected by three accelerometers respectively and transmitted to a PC via Bluetooth wireless protocol. An automatic gesture segmentation algorithm is developed to identify individual gestures in a sequence. To compress data and to minimize the influence of variations resulted from gestures made by different users, a basic feature based on sign sequence of gesture acceleration is extracted. This method reduces hundreds of data values of a single gesture to a gesture code of 8 numbers. Finally, the gesture is recognized by comparing the gesture code with the stored templates. Results based on 72 experiments, each containing a sequence of hand gestures (totaling 628 gestures), show that the best of the three models discussed in this paper achieves an overall recognition accuracy of 95.6%, with the correct recognition accuracy of each gesture ranging from 91% to 100%. We conclude that a recognition algorithm based on sign sequence and template matching as presented in this paper can be used for nonspecific-users hand-gesture recognition without the time consuming user-training process prior to gesture recognition.

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Citations
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Journal ArticleDOI

Wearable IMU for Shoulder Injury Prevention in Overhead Sports

TL;DR: An inertial measurement unit was attached to the upper arm to track and discriminate between shoulder motion gestures in order to help prevent shoulder over-use injuries in athletics through real-time preventative feedback.
Journal ArticleDOI

2D Human Gesture Tracking and Recognition by the Fusion of MEMS Inertial and Vision Sensors

TL;DR: It is shown that inertial data sampled at 100 Hz and vision data at 5 frames/s could be fused by an extended Kalman filter, and used for accurate human hand gesture recognition and tracking, and a novel adaptive algorithm has been developed to adjust measurement noise covariance according to the measured accelerations and the angular rotation rates.
Journal ArticleDOI

WristCam: A Wearable Sensor for Hand Trajectory Gesture Recognition and Intelligent Human–Robot Interaction

TL;DR: 10 types of gestures and 1350 gesture samples collected from 15 subjects at three different scenes were classified by the dynamic time warping algorithm and the results achieved an average recognition accuracy up to 97.6%.
Journal ArticleDOI

Motion Recognition-Based 3D Pedestrian Navigation System Using Smartphone

TL;DR: A motion recognition-based 3D pedestrian navigation system that employs a smartphone that has several advantages in terms of cost and accessibility is presented and implements the proposed system as an android-based application.
Journal ArticleDOI

Piezoelectric MEMS Resonators: A Review

TL;DR: This review paper presents a comprehensive overview of various piezoelectric thin-film material properties along with different commercial microfabrication platforms with CMOS integration facility and describes several acoustic and material engineering approaches to enhance the figure of merit of the resonator.
References
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Book

Pattern Recognition and Machine Learning

TL;DR: Probability Distributions, linear models for Regression, Linear Models for Classification, Neural Networks, Graphical Models, Mixture Models and EM, Sampling Methods, Continuous Latent Variables, Sequential Data are studied.
Journal ArticleDOI

Pattern Recognition and Machine Learning

Radford M. Neal
- 01 Aug 2007 - 
TL;DR: This book covers a broad range of topics for regular factorial designs and presents all of the material in very mathematical fashion and will surely become an invaluable resource for researchers and graduate students doing research in the design of factorial experiments.
Book

Principles of Interactive Computer Graphics

TL;DR: The principles of interactive computer graphics are discussed in this article, where the authors propose a set of principles for the development of computer graphics systems, including the principles of Interactive Computer Graphics (ICG).
Proceedings ArticleDOI

Gesture recognition with a Wii controller

TL;DR: The design and evaluation of the sensor-based gesture recognition system is presented, which allows the training of arbitrary gestures by users which can then be recalled for interacting with systems like photo browsing on a home TV.
Journal ArticleDOI

Glove-Talk: a neural network interface between a data-glove and a speech synthesizer

TL;DR: To illustrate the potential of multilayer neural networks for adaptive interfaces, a VPL Data-Glove connected to a DECtalk speech synthesizer via five neural networks was used to implement a hand-gesture to speech system, demonstrating that neural networks can be used to develop the complex mappings required in a high bandwidth interface that adapts to the individual user.
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