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Journal ArticleDOI

MEMS Accelerometer Based Nonspecific-User Hand Gesture Recognition

TLDR
A recognition algorithm based on sign sequence and template matching as presented in this paper can be used for nonspecific-users hand-gesture recognition without the time consuming user-training process prior to gesture recognition.
Abstract
This paper presents three different gesture recognition models which are capable of recognizing seven hand gestures, i.e., up, down, left, right, tick, circle, and cross, based on the input signals from MEMS 3-axes accelerometers. The accelerations of a hand in motion in three perpendicular directions are detected by three accelerometers respectively and transmitted to a PC via Bluetooth wireless protocol. An automatic gesture segmentation algorithm is developed to identify individual gestures in a sequence. To compress data and to minimize the influence of variations resulted from gestures made by different users, a basic feature based on sign sequence of gesture acceleration is extracted. This method reduces hundreds of data values of a single gesture to a gesture code of 8 numbers. Finally, the gesture is recognized by comparing the gesture code with the stored templates. Results based on 72 experiments, each containing a sequence of hand gestures (totaling 628 gestures), show that the best of the three models discussed in this paper achieves an overall recognition accuracy of 95.6%, with the correct recognition accuracy of each gesture ranging from 91% to 100%. We conclude that a recognition algorithm based on sign sequence and template matching as presented in this paper can be used for nonspecific-users hand-gesture recognition without the time consuming user-training process prior to gesture recognition.

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Citations
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Journal ArticleDOI

Design of Measurement Memory System Based on MEMS Acceleration Sensor

TL;DR: Using the vibration test to detect the performance of the system, the result showed that the system could achieve the desired effect, and could realize real-time acceleration measurement and memory within the allowable error range.
Proceedings ArticleDOI

Operation action recognition using wearable devices with inertial sensors

TL;DR: An operation action recognition method based on two wearable devices containing inertial sensors and a mobile solution that leverages wristbands to capture the motions of operations is comfortable for workers.
Journal ArticleDOI

Design of Distance Measuring System Based on MEMS Accelerometer

TL;DR: The modular design idea is used to design the three modules of the system, including acceleration measurement module, the acceleration storage module and the acceleration control module, which can achieve acceleration real-time measurement, storage and other functions on the overload condition.
Journal ArticleDOI

LMNN metric learning and fuzzy nearest neighbour classifier for hand gesture recognition

TL;DR: A novel gesture recognition system using a single three-axis accelerometer that achieves near perfect recognition accuracy that is highly competitive with systems based on statistical methods and other accelerometer-based gesture recognition systems in the literature.
Proceedings ArticleDOI

Head gesture recognition via dynamic time warping and threshold optimization

TL;DR: A new approach is proposed which optimizes the decision making problem and calculates the optimum threshold values and the results are promising for future studies.
References
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Book

Pattern Recognition and Machine Learning

TL;DR: Probability Distributions, linear models for Regression, Linear Models for Classification, Neural Networks, Graphical Models, Mixture Models and EM, Sampling Methods, Continuous Latent Variables, Sequential Data are studied.
Journal ArticleDOI

Pattern Recognition and Machine Learning

Radford M. Neal
- 01 Aug 2007 - 
TL;DR: This book covers a broad range of topics for regular factorial designs and presents all of the material in very mathematical fashion and will surely become an invaluable resource for researchers and graduate students doing research in the design of factorial experiments.
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TL;DR: The principles of interactive computer graphics are discussed in this article, where the authors propose a set of principles for the development of computer graphics systems, including the principles of Interactive Computer Graphics (ICG).
Proceedings ArticleDOI

Gesture recognition with a Wii controller

TL;DR: The design and evaluation of the sensor-based gesture recognition system is presented, which allows the training of arbitrary gestures by users which can then be recalled for interacting with systems like photo browsing on a home TV.
Journal ArticleDOI

Glove-Talk: a neural network interface between a data-glove and a speech synthesizer

TL;DR: To illustrate the potential of multilayer neural networks for adaptive interfaces, a VPL Data-Glove connected to a DECtalk speech synthesizer via five neural networks was used to implement a hand-gesture to speech system, demonstrating that neural networks can be used to develop the complex mappings required in a high bandwidth interface that adapts to the individual user.
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