Method of adjustments versus method of constant stimuli in the quantification of accuracy and precision of rendered depth in head-mounted displays
read more
Citations
Head-worn displays: a review
Egocentric depth judgments in optical, see-through augmented reality
Survey of User-Based Experimentation in Augmented Reality
Head-Mounted Display Systems
A Perceptual Matching Technique for Depth Judgments in Optical, See-Through Augmented Reality
References
A head-mounted three dimensional display
Contributions to the Physiology of Vision. Part the First. On Some Remarkable, and Hitherto Unobserved, Phenomena of Binocular Vision
Perceiving Layout and Knowing Distances: The Integration, Relative Potency, and Contextual Use of Different Information about Depth*
The Scientific Papers of Sir Charles Wheatstone: Contributions to the Physiology of Vision.—Part the First. On some remarkable, and hitherto unobserved, Phenomena of Binocular Vision
Related Papers (5)
Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization
Frequently Asked Questions (14)
Q2. What have the authors stated for future works in "Method of adjustments versus method of constant stimuli in the quantification of accuracy and precision of rendered depth in head-mounted displays" ?
Interesting future work could include the quantification of rendered depth in other stereo displays based on theoretical predictions for these displays and measures of accuracy and precision that could then be compared across stereo techniques.
Q3. What is the main finding of this study?
A main finding of this study is that the modified method of constant stimuli leads to reduced bias compared to the unmodified method of constant stimuli but higher variability in the data compared to the method of adjustments.
Q4. How many trials did the participants complete?
Participants completed twenty trials for each condition, and two participants ran the experiment three times to test for repeatability.
Q5. How was the distance between a cube and an octahedron calculated?
The calculation for object separation was based on the assumption that the spacing between a small cube and a small octahedron was 110 mm, center to center ( 55 mm from the center of the binocular field of view).
Q6. How many pixels would be sufficient to avoid limit-ing the precision of rendered depth?
Based on this finding, the authors infer that, if pixel sizes in the order of 6 m were required to avoid limit-ing the precision of rendered depth in HMDs, values of up to 12 m would be sufficient when depixelization is applied.
Q7. How many trials were used to calculate the delta-pse threshold?
Discrimination threshold values were calculated by taking the standard deviation of the Delta-PSE values for each set of twenty trials.
Q8. How did the authors eliminate conflicts of accommodation and convergence?
3.4 Presentation of the StimuliThe authors eliminated conflicts of accommodation and convergence by placing the monocular optical images at the depth of 0.8 m where the reference 3D virtual objects were also presented.
Q9. What method was used to evaluate the rendered depth of objects?
Three object shapes of various sizes wereinvestigated under two methodologies: the method of constant stimuli modified forrandom size presentation and the method of adjustments.
Q10. How many facets did the cylinder have to be added to the cylinder?
given the resolution of the display of 3.5 arc-minutes and upon adding facets to the cylinder, its size had to be increased to resolve the facets.
Q11. Why were the shapes not used in the sets of experiments?
The Bracketed Values were Conditions Not Used in the Sets of Reported Experiments because Similar Shapes were Not Compared to Each Other.
Q12. How many plots were used to reduce the accuracy of the data?
In figure 3, the pairs of mirror stimuli were averaged together, reducing the data to six plots: three on the left for the accuracy and three on the right for the precision.
Q13. How many arc-minutes of resolution can be obtained?
The combination of a612 PRESENCE: VOLUME 11, NUMBER 625.5 34 deg. field of view when imaged through the optics and 429 586 addressable lines yields an effective resolution of about 3.5 arc-minutes at the eyepoint.
Q14. What is the difference between the two types of virtual reality displays?
Unlike the field of view on a CRT display, whose borders limit the extent of the computer graphics, the field of view in a virtual reality setting is limited by the imaging optics rather than the edges of the miniature displays.