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Proceedings ArticleDOI

MIND-WARPING: towards creating a compelling collaborative augmented reality game

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TLDR
This paper presents a developing multi-player augmented reality game, patterned as a cross between a martial arts fighting game and an agent controller, as implemented using the Wearable Augmented Reality for Personal, Intelligent, and Networked Gaming (WARPING) system.
Abstract
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSCW), intelligent agents, graphics, and sensing technology. In addition, computer gaming is especially well-suited for explorations in the relatively young fields of wearable computing and augmented reality (AR). This paper presents a developing multi-player augmented reality game, patterned as a cross between a martial arts fighting game and an agent controller, as implemented using the Wearable Augmented Reality for Personal, Intelligent, and Networked Gaming (WARPING) system. Through interactions based on gesture, voice, and head movement input and audio and graphical output, the WARPING system demonstrates how computer vision techniques can be exploited for advanced, intelligent interfaces.

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Vision-based hand-gesture applications

TL;DR: Body posture and finger pointing are a natural modality for human-machine interaction, but first the system must know what it's seeing.
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Can you see me now

TL;DR: This study reveals the diverse ways in which online players experienced the uncertainties inherent in GPS and WiFi, including being mostly unaware of them, but sometimes seeing them as problems, or treating the as a designed feature of the game, and even occasionally exploiting them within gameplay.
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Where on-line meets on the streets: experiences with mobile mixed reality games

TL;DR: This work describes two games in which online participants collaborated with mobile participants on the city streets and shows how players exploited (and resolved conflicts between) multiple indications of context including GPS, GPS error, audio talk, ambient audio, timing, local knowledge and trust.
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Security and privacy for augmented reality systems

TL;DR: AR systems pose potential security concerns that should be addressed before the systems become widespread, and these concerns are addressed before they become widespread.
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Coping with uncertainty in a location-based game

TL;DR: This article describes the experiences, focusing on uncertainty, in publicly deploying an experimental, mobile mixed-reality game called Can You See Me Now?
References
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Journal ArticleDOI

Real-time American sign language recognition using desk and wearable computer based video

TL;DR: Two real-time hidden Markov model-based systems for recognizing sentence-level continuous American sign language (ASL) using a single camera to track the user's unadorned hands are presented.
Book

An Introduction to Solid Modeling

TL;DR: This is a very reasonable book that should be read as discussed by the authors and the following may offer you the way to get this book: When the other people must walk around and go outside to get the book in the book store, you can just be by visiting this site.
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Augmented reality through wearable computing

TL;DR: A text-based augmented reality, the Remembrance Agent, is presented to illustrate this approach, and a long-term goal of this project is to model the user's actions, anticipate his or her needs, and perform a seamless interaction between the virtual and physical environments.
Journal ArticleDOI

The Responsive Workbench: a virtual work environment

TL;DR: Implementing the Responsive Workbench required close attention to several important elements: its components, a typical setup, the user interface, feedback speed and real-time rendering.
Journal ArticleDOI

The Responsive Workbench [virtual work environment]

TL;DR: The Responsive Workbench is a virtual working environment that locates virtual objects and control tools on a real "workbench" that corresponds to the actual work situation in an architect's office, in surgery, and so forth.
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