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Model-It: A Case Study of Learner-Centered Software Design for Supporting Model Building.

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TLDR
Findings suggest that high school students who know nothing about computer modeling can quickly build and test simple models, and that various components of the software design intentionally support the task of modeling by meeting specific learner needs.
Abstract
Learner-centered software design (LCSD) guides the design of tasks, tools, and interfaces in order to support the unique needs of learners: growth, diversity and motivation. This paper presents a framework for LCSD and describes a case study of its application to the ScienceWare Model-It, a learner-centered tool to support scientific modeling and simulation. The complex task of constructing and testing models helps scientists develop their understanding of natural systems. With Model-It, students use learner-centered modeling tools to easily construct, verify, and analyze qualitative models, using a dynamic.and photo-realistic interface. Findings suggest that high school students who know nothing about computer modeling can quickly build and test simple models, and that various components of the software design intentionally support the task of modeling by meeting specific learner needs. (Contains 11 references.) (Author/YDS) Reproductions supplied by EDRS are the best that can be made from the original document. Thursday,May 25, 2000 Page: 1 Model-It: A Case Study of Learner-Centered Software Design for Supporting Model Building ABSTRACT Shari L. Jackson, Steven J. Stratford, Joseph S. Krajcik, Elliot SolowayShari L. Jackson, Steven J. Stratford, Joseph S. Krajcik, Elliot Soloway University of Michigan

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Proceedings ArticleDOI

Do tangible interfaces enhance learning

TL;DR: The authors provide an analytic framework of six perspectives, which describes latent trends and assumptions that might be used to motivate and guide this work, and makes links with existing research in cognitive science and education.
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Making Dynamic Modeling Accessible to Precollege Science Students.

TL;DR: user and classroom testing shows evidence that the scaffolding strategies of Model‐It support learners' active construction of knowledge and that students can create meaningful models.
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New technologies for teacher professional development

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Book ChapterDOI

Teaching for Understanding

TL;DR: In this article, the influence of both theory and research on changes in approaches that have led to the recent stress on students as active constructors of their understanding is discussed. And a variety of programs that incorporate elements of construction and review issues merit further investigation.
References
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Journal ArticleDOI

The role of tutoring in problem solving

TL;DR: The main aim of this paper is to examine some of the major implications of this interactive, instructional relationship between the developing child and his elders for the study of skill acquisition and problem solving.
Journal ArticleDOI

Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning

TL;DR: Project-based learning as discussed by the authors is a comprehensive approach to classroom teaching and learning that is designed to engage students in investigation of authentic problems, and it has the potential to help people learn.
Journal ArticleDOI

Higher Levels of Agency for Children in Knowledge Building: A Challenge for the Design of New Knowledge Media

TL;DR: The Computer Supported Intentional Learning Environments (CSILE) as mentioned in this paper, a knowledge medium designed to support intentional learning, is described, with illustrations of children's use of it in cooperative knowledge building.
Journal ArticleDOI

Learner-centered design: the challenge for HCI in the 21st century

TL;DR: In the 1980's a major transformation took place in the computing world: attention was finally being paid to making computers easier-to-use, by permitting the user to focus more mental cycles on getting the job done.
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