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Motivational Design for Learning and Performance

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The article was published on 2010-01-01. It has received 572 citations till now.

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Impact of an augmented reality system on students' motivation for a visual art course

TL;DR: The usability study showed that although this technology is not mature enough to be used massively in education, enthusiasm of middle-school students diminished most of the barriers found.
Journal Article

An Augmented Reality-Based Mobile Learning System to Improve Students' Learning Achievements and Motivations in Natural Science Inquiry Activities

TL;DR: An innovative learning approach is proposed to support inquiry-based learning activities with mobile AR, which showed that AR technology contributed to improve academic achievement compared to traditional teaching methods.
Journal ArticleDOI

Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions

TL;DR: From the experimental results, it was found that the AR-based flipped learning guiding approach not only benefited the students in terms of promoting their project performance, but also improved their learning motivation, critical thinking tendency, and group self-efficacy.
Journal ArticleDOI

Teaching based on augmented reality for a technical creative design course

TL;DR: The results of a pilot study show that the proposed teaching scheme significantly improves learning motivation, student creativity, and the teaching of creative design.
Journal ArticleDOI

Immersive virtual reality as a teaching tool for neuroanatomy.

TL;DR: Evaluation of the effectiveness, satisfaction, and motivation associated with immersive VR simulation in teaching medical students neuroanatomy in 3D computer modeling and interactive virtual reality simulation.
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