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Proceedings ArticleDOI

NPSNET: a multi-player 3D virtual environment over the Internet

TLDR
In the Proceedings of the 1995 Symposium on Interactive 3D Graphics, 9 - 12 April 1995, Monterey, California, this paper describes the development of 3D image recognition algorithms for facial recognition.
Abstract
in the Proceedings of the 1995 Symposium on Interactive 3D Graphics, 9 - 12 April 1995, Monterey, California.

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Journal ArticleDOI

Npsnet: A network software architecture for largescale virtual environments

TL;DR: This paper explores the issues involved in designing and developing network software architectures for large-scale virtual environments in the context of NPSNET-IV, the first 3-D virtual environment that incorporates both the IEEE 1278 distributed interactive simulation (DIS) application protocol and the IP multicast network protocol for multiplayer simulation over the Internet.
Journal ArticleDOI

Dynamically simulated characters in virtual environments

TL;DR: The authors present one approach to populating virtual environments-using dynamic simulation to generate the motion of characters, and explore this approach's effectiveness with two virtual environments: the border collie environment, in which the user acts as a border collies to herd robots into a corral, and the Olympic bicycle race environment, where the user participates in a bicycle race with synthetic competitors.
Proceedings ArticleDOI

Effects of network characteristics on human performance in a collaborative virtual environment

TL;DR: Jitter had the greatest impact on coordination performance when the latency was high and the task was difficult, and was discussed in light of current and future CVE tasks.
Journal ArticleDOI

An efficient partitioning algorithm for distributed virtual environment systems

TL;DR: An efficient partitioning algorithm is proposed that addresses the scalability issue of designing a large scale DVE system by dynamically divide the virtual world into different partitions and then efficiently assign these partitions to different servers.
Patent

System and method for enabling users to interact in a virtual space

TL;DR: In this paper, the authors present a scalable architecture for a three-dimensional graphical, multi-user, interactive virtual world system, where a plurality of users interact in the 3D, computer-generated graphical space where each user executes a client process to view a virtual world from the perspective of that user.
References
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Host extensions for IP multicasting

S. E. Deering
TL;DR: This memo specifies the extensions required of a host implementation of the Internet Protocol to support multicasting and obsoletes RFCs 998 and 1054.

The instituteof electrical and electronics engineers,inc.

TL;DR: Whenindoubt, sendthe manuscript toE.K.Gannett, Director, Editorial Ser- Advertising Producetion Manager vices, atIEEEHeadquarters, forforwarding tothecorrect party as discussed by the authors.
Journal ArticleDOI

MBone provides audio and video across the Internet

TL;DR: The network concepts underlying MBone, the importance of bandwidth considerations, various application tools, MBone events, interesting MBone uses, and guidance on how to connect your Internet site to the MBone are described.
Proceedings ArticleDOI

Networked virtual environments

TL;DR: This thesis presents a scheduling algorithm, developed to manage the objects competing for system resources, that is able to achieve a graceful degradation of the system’s performance, while retaining an output sensitive behavior and being immune to starvation.
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