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Online communities – Designing Usability, Supporting Sociability

Marko Čupić
- Vol. 11, Iss: 1, pp 77-78
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This article is published in Computer and Information Technology.The article was published on 2003-03-30 and is currently open access. It has received 1125 citations till now. The article focuses on the topics: Usability.

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Citations
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Journal ArticleDOI

Building Sense of Community at a Distance

TL;DR: In this article, the concept of learning community is applied to the virtual classroom by taking on the issue of how best to design and conduct an online course that fosters community among learners who are physically separated from each other.
Journal ArticleDOI

The top five reasons for lurking: improving community experiences for everyone

TL;DR: There are many reasons why people lurk in online discussion communities, and it is clear that there are many ways to improve online community experiences for both posters and lurkers.
Journal ArticleDOI

Understanding the appeal of user‐generated media: a uses and gratification perspective

TL;DR: It is argued that individuals take with UGM in different ways for different purposes: they consume contents for fulfilling their information, entertainment, and mood management needs; they participate through interacting with the content as well as with other users for enhancing social connections and virtual communities.
Journal ArticleDOI

Making Learning Fun: Quest Atlantis, A Game Without Guns.

TL;DR: The Quest Atlantis (QA) project as discussed by the authors is a learning and teaching project that employs a multiuser, virtual environment to immerse children, ages 9-12, in educational tasks.
Journal Article

An integrative approach to the assessment of e-commerce quality

TL;DR: The application of a new version of WebQual to Internet bookstores: Amazon, BOL, and the Internet Bookshop is reported on.
References
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Journal ArticleDOI

Progress in information technology and tourism management: 20 years on and 10 years after the Internet - the state of eTourism research.

TL;DR: A review of the published articles on eTourism in the past 20 years can be found in this article, where a wide variety of sources, mainly in the tourism literature, are used to comprehensively review and analyze prior studies in the context of Internet applications to tourism.
Journal ArticleDOI

Building Sense of Community at a Distance

TL;DR: In this article, the concept of learning community is applied to the virtual classroom by taking on the issue of how best to design and conduct an online course that fosters community among learners who are physically separated from each other.
Journal ArticleDOI

The top five reasons for lurking: improving community experiences for everyone

TL;DR: There are many reasons why people lurk in online discussion communities, and it is clear that there are many ways to improve online community experiences for both posters and lurkers.
Journal ArticleDOI

Understanding the appeal of user‐generated media: a uses and gratification perspective

TL;DR: It is argued that individuals take with UGM in different ways for different purposes: they consume contents for fulfilling their information, entertainment, and mood management needs; they participate through interacting with the content as well as with other users for enhancing social connections and virtual communities.
Journal ArticleDOI

Making Learning Fun: Quest Atlantis, A Game Without Guns.

TL;DR: The Quest Atlantis (QA) project as discussed by the authors is a learning and teaching project that employs a multiuser, virtual environment to immerse children, ages 9-12, in educational tasks.