scispace - formally typeset
Open AccessJournal Article

Personality, motivation and video games

TLDR
In this article, the authors explored relationships between personality, video game preference and gaming experiences and found that game genre, personality and gaming experience were found to correlate positively with the player experience of need satisfaction.
Abstract
This study explored relationships between personality, video game preference and gaming experiences. Two hundred and thirty-five participants completed an online survey in which they recalled a recent gaming experience, and provided measures of personality and their gaming experience via the Player Experience of Need Satisfaction (PENS) measure. Relationships between game genre, personality and gaming experience were found. Results are interpreted with reference to the validity of the PENS, current models of video gaming motivations and enjoyment, and sub-groups of people that may be more vulnerable to possible negative effects of games.

read more

Citations
More filters
Journal ArticleDOI

A Survey of Personality Computing

TL;DR: A survey of technologies capable of dealing with human personality, and a conceptual model underlying the three main problems addressed in the literature, namely Automatic Personality Recognition, Automatic Personality Perception and Automatic Personality Synthesis.
Proceedings ArticleDOI

The Gamification User Types Hexad Scale

TL;DR: A 24-items survey response scale to score users' preferences towards the six different motivations in the Hexad framework, which confirmed the framework's validity as a measure of user preference towards different game design elements.
Proceedings ArticleDOI

Towards Personality-driven Persuasive Health Games and Gamified Systems

TL;DR: A large-scale study of 660 participants reveals that people's personality traits play a significant role in the perceived persuasiveness of different strategies used in persuasive health games and gamified systems.
Proceedings ArticleDOI

Control your game-self: effects of controller type on enjoyment, motivation, and personality in game

TL;DR: The study shows that there are a number of effects of controller on PX and in-game player personality, and demonstrates that including self-characteristics assessment in the PX evaluation toolbox is valuable and useful for understanding player experience.
Proceedings ArticleDOI

Unveiling the multimedia unconscious: implicit cognitive processes and multimedia content analysis

TL;DR: This paper argues that taking into account cognitive effects is possible and it can also improve multimedia approaches and shows not only that there are visual patterns correlated with the personality traits of 300 Flickr users to a statistically significant extent, but also that the personality trait of those users can be inferred from the images these latter post as "favourite".
References
More filters
Journal ArticleDOI

A very brief measure of the Big-Five personality domains

TL;DR: In this paper, a 10-item measure of the Big-Five personality dimensions is proposed for situations where very short measures are needed, personality is not the primary topic of interest, or researchers can tolerate the somewhat diminished psychometric properties associated with very brief measures.
Journal ArticleDOI

The motivational pull of video games: A self-determination theory approach

TL;DR: In this article, the authors apply self-determination theory (SDT) in investigating motivation for computer game play, and the effects of game play on well-being, and find that perceived in-game autonomy and competence are associated with game enjoyment, preferences, and changes in wellbeing pre-to-post-play.
Journal ArticleDOI

Motivations for play in online games.

TL;DR: An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors.
Journal ArticleDOI

Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-Analytic Review.

TL;DR: The evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior.
Journal ArticleDOI

A Motivational Model of Video Game Engagement

TL;DR: In this article, a theory-based motivational model for examining and evaluating the ways by which video game engagement shapes psychological processes and influences well-being is presented, and the implications of this model for the future study of game motivation and the use of video games in interventions are discussed.
Related Papers (5)