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Open AccessProceedings ArticleDOI

Photorealism and non-photorealism in virtual heritage representation

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TLDR
It is argued that it is important to enhance the perception of realism, achieved both through photorealistic and non-photorealistic visualisation approaches, with interactivity, as illustrated by two example projects which develop prototype virtual environments created for specialists as well as novice users.
Abstract
The area of virtual heritage has long been concentrated on generating digital reconstructions of historical or archaeological artefacts and sites with enough fidelity to be truly accurate representations of their real-world counterparts. In some cases, the advancement of tools and techniques for achieving greater visual realism has distracted from the development of other directions that enhance a virtual experience, such as interactivity, sound or touch. Recent trends in the area of non-photorealistic rendering shift focus to the development of more "believable" environments, while maintaining the accuracy and validity of the visualised data, which is significant for archaeological research. In this paper we argue that it is important to enhance the perception of realism, achieved both through photorealistic and non-photorealistic visualisation approaches, with interactivity. This is illustrated by two example projects which develop prototype virtual environments created for specialists as well as novice users.

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Journal ArticleDOI

Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning

TL;DR: This evaluation suggests that involving users and designers from the beginning improves the effectiveness of the VE in the context of the real world urban planning project, and demonstrates that appropriate levels of realism are significant for the design process and for communicating about designs.
Journal ArticleDOI

The Revealing Flashlight: Interactive Spatial Augmented Reality for Detail Exploration of Cultural Heritage Artifacts

TL;DR: The revealing flashlight is proposed, a new interaction and visualization technique in spatial augmented reality that helps to reveal the detail of cultural heritage artifacts and can be used by archeologists to help decipher inscriptions in eroded stones, or by museums to let visitors interactively discover the geometric details and meta-information of cultural artifacts.

A New Introduction to the London Charter

Hugh Denard
TL;DR: The London Charter aims to define the fundamental objectives and principles of the use of 3D visualisation methods in relation to intellectual integrity, reliability, transparency, documentation, standards, sustainability and access, and it is hoped that it may be adopted as an EU and international benchmark.
Book ChapterDOI

Underwater Photogrammetry for Archaeology

Pierre Drap
TL;DR: Buchsenschutz et al. as discussed by the authors pointed out that even a very precise drawing only retains certain observations that support a demonstration, just as a speech retains only some arguments, but this choice is not usually explicit.
Proceedings ArticleDOI

High fidelity reconstruction of the ancient Egyptian temple of Kalabsha

TL;DR: This paper describes the practical methodology that should be undertaken in order to create a high fidelity reconstruction and realistic lighting simulation of an ancient Egyptian temple.
References
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Proceedings ArticleDOI

Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach

TL;DR: This work presents a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs, which combines both geometry-based and imagebased techniques, and presents view-dependent texture mapping, a method of compositing multiple views of a scene that better simulates geometric detail on basic models.
Book

The Art of Human-Computer Interface Design

TL;DR: This book aims to explode the notion of the interface as a discrete and tangible thing that the authors can map, draw, design, implement, and attach to an existing bundle of functionality.
Book ChapterDOI

Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping

TL;DR: In this paper, the authors present a view-dependent texture mapping (VDTM) technique for generating novel views of a scene with approximately known geometry making maximal use of a sparse set of original views.
Proceedings ArticleDOI

Computer-generated watercolor

TL;DR: A watercolor model based on an ordered set of translucent glazes, which are created independently usinig a shallow water fluid simulation, and a Kubelka-Munk compositing model is used for simulating the optical effect of the superimposed glazes.
Book

Non-Photorealistic Rendering

Bruce Gooch, +1 more
TL;DR: This book provides an overview of the published research on non-photorealistic rendering in order to categorize and distill the current research into a body of usable techniques.