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Journal ArticleDOI

Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories

TLDR
The architecture and initial algorithms for Pixel-Planes 5, a heterogeneous multi-computer designed both for high-speed polygon and sphere rendering (1M Phong-shaded triangles) are introduced.
Abstract
This paper introduces the architecture and initial algorithms for Pixel-Planes 5, a heterogeneous multi-computer designed both for high-speed polygon and sphere rendering (1M Phong-shaded triangles...

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Citations
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Journal ArticleDOI

Larrabee: a many-core x86 architecture for visual computing

TL;DR: This article consists of a collection of slides from the author's conference presentation, some of the topics discussed include: architecture convergence; Larrabee architecture; and graphics pipeline.
Proceedings ArticleDOI

Merging virtual objects with the real world: seeing ultrasound imagery within the patient

TL;DR: Initial results which show “live” ultrasound echography data visualized within a pregnant human subject is described, which may have many other applications, e.g., image guided surgical procedures and on location 3D interactive architecture preview.
Journal ArticleDOI

A sorting classification of parallel rendering

TL;DR: A classification scheme is described that is based on where the sort from object coordinates to screen coordinates occurs, which it is believed is fundamental whenever both geometry processing and rasterization are performed in parallel.
Proceedings ArticleDOI

PixelFlow: high-speed rendering using image composition

TL;DR: PixelFlow is described, an architecture for high-speed image generation that overcomes the transformation and frame-buffer– access bottlenecks of conventional hardware rendering architectures and performs antialiasing by supersampling.
Proceedings ArticleDOI

3DM: a three dimensional modeler using a head-mounted display

TL;DR: 3dm is a three dimensional (3D) surface modeling program that draws techniques of model manipulation from both CAD and drawing programs and applies them to modeling in an intuitive way.
References
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Journal ArticleDOI

An image synthesizer

TL;DR: The concept of "solid texture" to the field of CGI is introduced and used to create very convincing representations of clouds, fire, water, stars, marble, wood, rock, soap films and crystal.
Proceedings ArticleDOI

Summed-area tables for texture mapping

TL;DR: Texture-map computations can be made tractable through use of precalculated tables which allow computational costs independent of the texture density, and the cost and performance of the new technique is compared to previous techniques.
Journal ArticleDOI

A progressive refinement approach to fast radiosity image generation

TL;DR: A reformulated radiosity algorithm is presented that produces initial images in time linear to the number of patches, which brings the use of radiosity for interactive rendering within reach and has implications for the use and development of current and future graphics workstations.
Journal ArticleDOI

The hemi-cube: a radiosity solution for complex environments

TL;DR: In this article, a comprehensive method to calculate object to object diffuse reflections within complex environments containing hidden surfaces and shadows is presented, where each object in the environment is treated as a secondary light source.
Journal ArticleDOI

A radiosity method for non-diffuse environments

TL;DR: A general radiosity method accounting for all interreflections of light between diffuse and nondiffuse surfaces in complex environments is introduced, allowing dynamic sequences of images to be rendered with little additional computation per image.