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Journal ArticleDOI

Power difference between players and level of matrix as determinants of competition in a MDG

John B. Rijsman, +1 more
- 01 Jul 1977 - 
- Vol. 7, Iss: 3, pp 347-367
TLDR
In this paper, it was shown that the high 8/8 symmetric matrix yielded more competition than the lower 6/6 symmetrical matrix and that the inferior and equal power players would not differ in competition.
Abstract
At first, it was demonstrated that social comparison theory (Festinger, 1954) predicting a need for moderate (instead of maximal) superiority, could reconcile a number of disparate results of earlier Maximizing Difference Game (MDG) experiments. Using the same theory, it was then further predicted that high power players in an asymmetrical MDG would compete less than their inferior opponents or than equal power players in a symmetrical MDG and that the inferior and equal power players would not differ in competition. The data of an experiment, involving an asymmetrical (8/6) MDG matrix and two symmetrical MDG matrices (8/8 and 6/6), generally confirmed these predictions, but it was observed serendipitously that the high 8/8 symmetrical matrix yielded more competition than the lower 6/6 symmetrical matrix. An extended replication of this variable with five linearly related MDG matrices (4/4, 5/5, 6/6, 8/8 and 12/12) showed a similar result, namely most competition in the highest matrices and least in the lowest ones. The finding was interpreted in terms of the competitive motivation of the players and the low cost of competition in the highest matrices.

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Citations
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Journal ArticleDOI

A fuzzy decision support system for IT service continuity threat assessment

TL;DR: The results of a pilot evaluation indicate that groups using FURIA are more satisfied with their decision process, consider the process to be better coordinated and show more agreement with the group decision as compared to groups not using FurIA.
Journal ArticleDOI

Endowment heterogeneity and identifiability in the information-exchange dilemma

TL;DR: Evidence is obtained that people in an asymmetric dilemma situation apply a general cooperation norm as well as a norm of proportionality, and it is found people to be more cooperative if their behavior in the information exchange is identifiable, whereas identifiability does not influence people's general cooperationnorm nor their fairness concept.
Journal ArticleDOI

Preferred changes in power differences: Effects of social comparison in equal and unequal power relations

TL;DR: According to social comparison theory (Festinger, 1954; Rijsman, 1983), people prefer slight superiority in power over comparison others as discussed by the authors, which suggests that social comparisons of power are based on rank and not interval information.
Journal ArticleDOI

Effects of Inequality and Reasons for Inequality on Group Identification and Cooperation in Social Dilemmas

TL;DR: The authors found that inequality among group members, as well as specific reasons for inequality, would significantly influence strength of group identification and cooperative responses to a social dilemma, and that starting with more money tended to reduce group identification for females but to increase it for males.
References
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Journal ArticleDOI

A Theory of Social Comparison Processes

Leon Festinger
- 01 May 1954 - 
TL;DR: In this article, the authors pointed out that there is a strong functional tie between opinions and abilities in humans and that the ability evaluation of an individual can be expressed as a comparison of the performance of a particular ability with other abilities.
Book ChapterDOI

Inequity In Social Exchange

TL;DR: The concept of relative deprivation and relative gratification as discussed by the authors are two major concepts relating to the perception of justice and injustice in social exchanges, and both of them can be used to describe the conditions that lead men to feel that their relations with others are just.
Journal ArticleDOI

Relative gain maximization in experimental games

TL;DR: In this paper, the role of relative gain (the difference between a subject's score and that of another subject) as opposed to individual gain maximization processes in experimental two-person, two-choice games was demonstrated.