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ProSPer: a MOST model extension applied to persuasive interactive system

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TLDR
The authors developed ProSPer, a model capable of dealing with this challenges and implemented two experiments using an Android application and a self-monitoring bracelet, showing that participants understood and applied effectively the model, giving further design prospectives of research and development.
Abstract
Developing persuasive interactive system faces the challenge of describing multiple-domain goals to be achieved, along with an context-aware driving of persuasion. We developed ProSPer, a model capable of dealing with this challenges and we implemented two experiments using an Android application and a selfmonitoring bracelet. The preliminary results shows that participants understood and applied effectively the model, giving further design prospectives of research and development.

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Citations
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Proceedings ArticleDOI

ProSPer: modeling the change, driving the persuasion

TL;DR: This study suggests that overall subjective satisfaction and usefulness are the most appreciated criteria, followed by interaction and information qualities in the development of persuasive interactive systems.
Dissertation

Ingénierie de l'Interaction Homme-Machine et Persuasion Technologique : étude du concept de Chemin Persuasif

TL;DR: La difficulte tient a l'interdisciplinarite inherente au domaine : concevoir des systemes interactifs persuasifs requiert de maitriser les fondamentaux and les avancees en psychologie cognitive and sociale, ce qui rend l’exercice extremement ambitieux.
Proceedings ArticleDOI

Persuasive Events and User's Roles in Mobile-Based Interactive Solutions for Nature Discovery

TL;DR: Considering HCI solutions dedicated to discover and explore nature, the concept of persuasive event and several classes of roles that users may endorse during a long-term usage of such interactive solutions are uncovered.
References
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The Transtheoretical Model of Health Behavior Change

TL;DR: If results with stage-matched interventions continue to be replicated, health promotion programs will be able to produce unprecedented impacts on entire at-risk populations.
Journal ArticleDOI

Understanding and Using Context

TL;DR: An operational definition of context is provided and the different ways in which context can be used by context-aware applications are discussed, including the features and abstractions in the toolkit that make the task of building applications easier.
Journal ArticleDOI

IBM computer usability satisfaction questionnaires: psychometric evaluation and instructions for use

TL;DR: The primary goals of this article are to discuss the psychometric characteristics of IBM questionnaires that measure user satisfaction with computer system usability, and provide the questionnaires, with administration and scoring instructions.
Book ChapterDOI

A Systematic Framework for Designing and Evaluating Persuasive Systems

TL;DR: The process of designing and evaluating persuasive systems is discussed and what kind of content and software functionality may be found at the final product is described, based on the works of Fogg.
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