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Journal ArticleDOI

Reaching the Point of No Return: The Computational Revolution in Archaeology

Leore Grosman
- 21 Oct 2016 - 
- Vol. 45, Iss: 1, pp 129-145
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TLDR
In this arena, new computer algorithms can be triggered by research questions that cannot be addressed without digital models as mentioned in this paper, which can also contain additional information that has yet to be extracted by computer analysis.
Abstract
Archaeologists generally agree that high-power computer technology constitutes the most efficient venue for addressing many issues in archaeological research. Digital techniques have become indispensable components of archaeological surveys, fieldwork, lab work, and communication between researchers. One of the greatest advantages of the digital approach is its ability to examine large assemblages of items using advanced statistical methods. Digital documentation has reached the point of no return in archaeological research, and reverting to traditional methods is highly improbable. However, digital data may also contain additional information that has yet to be extracted by computer analysis. In this arena, new computer algorithms can be triggered by research questions that cannot be addressed without digital models.

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Citations
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AGMT3-D: A software for 3-D landmarks-based geometric morphometric shape analysis of archaeological artifacts.

TL;DR: With AGMT3-D, users can analyze artifact assemblages and address questions that are deducible from the morphologies and morphological variabilities of material culture assemblage, which can relate to issues of, among others, relative chronology, cultural affinities, tool function and production technology.
Journal ArticleDOI

The Digital Revolution to Come: Photogrammetry in Archaeological Practice

TL;DR: In this article, the role of photogrammetry in advance archaeological analysis is discussed. But what has photogrammetric data been used for in advancing archaeological analysis, and how it fits within documentation and data visualization routines, while evaluating the opportunity it presents for addressing archaeological questions and problems in innovative ways.
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A new method for 3D geometric morphometric shape analysis: The case study of handaxe knapping skill

TL;DR: This method demonstrates that application of high-resolution 3D geometric morphometric methods can be used for the quantitative differentiation of skill levels based on tool morphology.
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A geometric morphometric relationship predicts stone flake shape and size variability

TL;DR: In this article, a shape analysis approach to assess stone flake variability using a newly developed three-dimensional geometric morphometric method (3DGM) is described, which is used to demonstrate that a relationship between platform and flake body governs flake shape and size variability.
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Scientific rigour of online platforms for 3D visualization of heritage

TL;DR: In this paper, the authors evaluate whether five online platforms commonly used today to share 3D visualisations of heritage (Google Arts & Culture, CyArk, 3DHOP, Sketchfab and game engines) offer features that facilitate their scientific rigour and community participation, based on guidelines from International Council on Monuments and Sites (ICOMOS) and United Nations Educational, Scientific, and Cultural Organization(UNESCO).
References
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Fossil Evidence for Early Hominid Tool Use

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