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Proceedings ArticleDOI

Real-time compression of point cloud streams

TLDR
This work presents a novel lossy compression approach for point cloud streams which exploits spatial and temporal redundancy within the point data and presents a technique for comparing the octree data structures of consecutive point clouds.
Abstract
We present a novel lossy compression approach for point cloud streams which exploits spatial and temporal redundancy within the point data. Our proposed compression framework can handle general point cloud streams of arbitrary and varying size, point order and point density. Furthermore, it allows for controlling coding complexity and coding precision. To compress the point clouds, we perform a spatial decomposition based on octree data structures. Additionally, we present a technique for comparing the octree data structures of consecutive point clouds. By encoding their structural differences, we can successively extend the point clouds at the decoder. In this way, we are able to detect and remove temporal redundancy from the point cloud data stream. Our experimental results show a strong compression performance of a ratio of 14 at 1 mm coordinate precision and up to 40 at a coordinate precision of 9 mm.

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Citations
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Journal ArticleDOI

OctoMap: an efficient probabilistic 3D mapping framework based on octrees

TL;DR: An open-source framework to generate volumetric 3D environment models based on octrees and uses probabilistic occupancy estimation that represents not only occupied space, but also free and unknown areas and an octree map compression method that keeps the 3D models compact.

An Efficient Probabilistic 3D Mapping Framework Based on Octrees

TL;DR: In this paper, an open-source framework is presented to generate volumetric 3D environ- ment models based on octrees and uses probabilistic occupancy estimation, which explicitly repre- sents not only occupied space, but also free and unknown areas.
Journal ArticleDOI

Design, Implementation, and Evaluation of a Point Cloud Codec for Tele-Immersive Video

TL;DR: A subjective study in a state-of-the-art mixed reality system shows that introduced prediction distortions are negligible compared with the original reconstructed point clouds and shows the benefit of reconstructed point cloud video as a representation in the 3D virtual world.
Journal ArticleDOI

Compression of 3D Point Clouds Using a Region-Adaptive Hierarchical Transform

TL;DR: In this paper, a hierarchical sub-band transform was proposed for intra-frame color encoding of point clouds for real-time 3D video. But the results show that the proposed solution performs comparably with the current state-of-the-art, in many occasions outperforming it, while being much more computationally efficient.
References
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Proceedings ArticleDOI

3D is here: Point Cloud Library (PCL)

TL;DR: PCL (Point Cloud Library) is presented, an advanced and extensive approach to the subject of 3D perception that contains state-of-the art algorithms for: filtering, feature estimation, surface reconstruction, registration, model fitting and segmentation.
Journal ArticleDOI

Towards 3D Point cloud based object maps for household environments

TL;DR: The novel techniques include statistical analysis, persistent histogram features estimation that allows for a consistent registration, resampling with additional robust fitting techniques, and segmentation of the environment into meaningful regions.
Proceedings ArticleDOI

Octree-based point-cloud compression

TL;DR: A progressive compression method for point sampled models that is specifically apt at dealing with densely sampled surface geometry and it is demonstrated that additional point attributes, such as color, can be well integrated and efficiently encoded in this framework.
Journal ArticleDOI

Representing animations by principal components

TL;DR: This approach is based on the determination of principal animation components and decouples the animation from the underlying geometry, and supports progressive animation compression with spatial, as well as temporal, level‐of‐detail and high compression ratios.
Proceedings ArticleDOI

Encumbrance-free telepresence system with real-time 3D capture and display using commodity depth cameras

TL;DR: A proof-of-concept telepresence system that offers fully dynamic, real-time 3D scene capture and continuous-viewpoint, head-tracked stereo 3D display without requiring the user to wear any tracking or viewing apparatus is introduced.
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Furthermore, it allows for controlling coding complexity and coding precision.