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Rule-based approach to recognizing human body poses and gestures in real time

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TLDR
The main novelty of this paper is a complete description of the GDL script language, its validation on a large dataset (1,600 recorded movement sequences) and the presentation of its possible application.
Abstract
In this paper we propose a classifier capable of recognizing human body static poses and body gestures in real time. The method is called the gesture description language (GDL). The proposed methodology is intuitive, easily thought and reusable for any kind of body gestures. The very heart of our approach is an automated reasoning module. It performs forward chaining reasoning (like a classic expert system) with its inference engine every time new portion of data arrives from the feature extraction library. All rules of the knowledge base are organized in GDL scripts having the form of text files that are parsed with a LALR-1 grammar. The main novelty of this paper is a complete description of our GDL script language, its validation on a large dataset (1,600 recorded movement sequences) and the presentation of its possible application. The recognition rate for examined gestures is within the range of 80.5---98.5 %. We have also implemented an application that uses our method: it is a three-dimensional desktop for visualizing 3D medical datasets that is controlled by gestures recognized by the GDL module.

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A Survey of Applications and Human Motion Recognition with Microsoft Kinect

TL;DR: A comprehensive survey on Kinect applications, and the latest research and development on motion recognition using data captured by the Kinect sensor, and a classification of motion recognition techniques to highlight the different approaches used in human motion recognition.
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A Human-Centered Activity Tracking System: Toward a Healthier Workplace

TL;DR: The design, implementation, and evaluation of a novel computer-vision-based system that aims to increase the workers’ compliance to best practices and provides a valuable set of services for both workers and administrators toward a healthier and, therefore, more productive workplace.
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A Kinect-Based Gesture Recognition Approach for a Natural Human Robot Interface:

TL;DR: The HRI interface developed in this work includes three Kinect cameras placed at different locations in an indoor environment and an autonomous mobile robot that can be remotely controlled by one operator standing in front of one of the Kinects.
Proceedings ArticleDOI

Rule based realtime motion assessment for rehabilitation exercises

TL;DR: This paper uses three types of rules to define each exercise: dynamic rules, with each rule specifying a sequence of monotonic segments of the moving joint or body segment, static rules for stationary joints orBody segments, and invariance rules that dictate the requirements of moving joints or body segments.
Journal ArticleDOI

Rule-Based Human Motion Tracking for Rehabilitation Exercises: Realtime Assessment, Feedback, and Guidance

TL;DR: The design and implementation of a Kinect-based system for providing automated realtime assessment, feedback and guidance to users who are practicing rehabilitation exercises at home without the supervision of physical therapists are reported.
References
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Proceedings ArticleDOI

Real-time human pose recognition in parts from single depth images

TL;DR: This work takes an object recognition approach, designing an intermediate body parts representation that maps the difficult pose estimation problem into a simpler per-pixel classification problem, and generates confidence-scored 3D proposals of several body joints by reprojecting the classification result and finding local modes.
Journal ArticleDOI

Accuracy and Resolution of Kinect Depth Data for Indoor Mapping Applications

TL;DR: The calibration of the Kinect sensor is discussed, and an analysis of the accuracy and resolution of its depth data is provided, based on a mathematical model of depth measurement from disparity.
Proceedings ArticleDOI

Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes

TL;DR: This work presents a "$1 recognizer" that is easy, cheap, and usable almost anywhere in about 100 lines of code, and discusses the effect that the number of templates or training examples has on recognition, the score falloff along recognizers' N-best lists, and results for individual gestures.
Journal ArticleDOI

A Kinect-based system for physical rehabilitation: a pilot study for young adults with motor disabilities.

TL;DR: Data showed that the two participants significantly increased their motivation for physical rehabilitation, thus improving exercise performance during the intervention phases, and this study assessed the possibility of rehabilitating two young adults with motor impairments using a Kinect-based system in a public school setting.
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