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Minhua Ma
Andreas Oikonomou
Lakhmi Jain Editors
Minhua Ma · Andreas Oikonomou · Lakhmi Jain
Editors
Serious Games and Edutainment Applications
Serious Games
and Edutainment
Applications
Computer Science
Serious Games and Edutainment Applications
e recent re-emergence of serious games as a branch of video games and as a promising
frontier of education has introduced the concept of games designed for a serious purpose
other than pure entertainment. To date the major applications of serious games include
education and training, engineering, medicine and healthcare, military applications,
city planning, production, crisis response, to name just a few. If utilised alongside, or
combined with conventional training and educational approaches, serious games could
provide a more powerful means of knowledge transfer in almost every application domain.
Serious Games and Edutainment Applications o ers an insightful introduction to the
development and applications of games technologies in educational settings. It includes
cutting-edge academic research and industry updates that will inform readers of current
and future advances in the area. e book is suitable for both researchers and educators
who are interested in using games for educational purposes, as well as game professionals
requiring a thorough understanding of issues involved in the application of video games
technology into educational settings. It is also applicable to programmers, game artists,
and management contemplating or involved in the development of serious games for
educational or training purposes.
9 781447 121602
isbn 978-1-4471-2160-2
Ma · Oikonomou · Jain Eds.