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Technical Section: Visibility of noisy point cloud data

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TLDR
A robust algorithm for estimating visibility from a given viewpoint for a point set containing concavities, non-uniformly spaced samples, and possibly corrupted with noise is presented.
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This article is published in Computers & Graphics.The article was published on 2010-06-01 and is currently open access. It has received 72 citations till now. The article focuses on the topics: Visibility (geometry) & Convex hull.

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Proceedings ArticleDOI

PointNetLK: Robust & Efficient Point Cloud Registration Using PointNet

TL;DR: PointNetLK as mentioned in this paper unrolls PointNet and the Lucas & Kanade (LK) algorithm into a single trainable recurrent deep neural network for point cloud registration.
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A Survey of Surface Reconstruction from Point Clouds

TL;DR: A holistic view of surface reconstruction is considered, which shows a detailed characterization of the field, highlights similarities between diverse reconstruction techniques and provides directions for future work in surface reconstruction.
Proceedings ArticleDOI

State of the Art in Surface Reconstruction from Point Clouds

TL;DR: A holistic view of surface reconstruction is considered, providing a detailed characterization of the field, highlights similarities between diverse reconstruction techniques, and provides directions for future work in surface reconstruction.
Journal ArticleDOI

An Optimal Transport Approach to Robust Reconstruction and Simplification of 2D Shapes

TL;DR: A robust 2D shape reconstruction and simplification algorithm which takes as input a defect‐laden point set with noise and outliers and construct the resulting simplicial complex through greedy decimation of a Delaunay triangulation of the input point set is proposed.
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Structure-aware hair capture

TL;DR: This work introduces a system that reconstructs coherent and plausible wisps aware of the underlying hair structures from a set of still images without any special lighting to synthesize hair strands which are robust against occlusion and missing data and plausible for animation and simulation.
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Book

Computers and Intractability: A Guide to the Theory of NP-Completeness

TL;DR: The second edition of a quarterly column as discussed by the authors provides a continuing update to the list of problems (NP-complete and harder) presented by M. R. Garey and myself in our book "Computers and Intractability: A Guide to the Theory of NP-Completeness,” W. H. Freeman & Co., San Francisco, 1979.
Book

Introduction to Algorithms

TL;DR: The updated new edition of the classic Introduction to Algorithms is intended primarily for use in undergraduate or graduate courses in algorithms or data structures and presents a rich variety of algorithms and covers them in considerable depth while making their design and analysis accessible to all levels of readers.
Book ChapterDOI

Reducibility Among Combinatorial Problems

TL;DR: The work of Dantzig, Fulkerson, Hoffman, Edmonds, Lawler and other pioneers on network flows, matching and matroids acquainted me with the elegant and efficient algorithms that were sometimes possible.

Reducibility Among Combinatorial Problems.

TL;DR: Throughout the 1960s I worked on combinatorial optimization problems including logic circuit design with Paul Roth and assembly line balancing and the traveling salesman problem with Mike Held, which made me aware of the importance of distinction between polynomial-time and superpolynomial-time solvability.
Frequently Asked Questions (9)
Q1. What are the contributions in "Visibility of noisy point cloud data" ?

The authors present a robust algorithm for estimating visibility from a given viewpoint for a point set containing concavities, non-uniformly spaced samples, and possibly corrupted with noise. Using a graph based approximation algorithm the authors couple such reconstructions to extract globally consistent reconstructions. 

The underlying idea is to greedily extend the solution using weighted atomic elements while maintaining the desired properties using a graph theoretic formulation. 

Since the weight of any vertex is updated at most twice and the total number of vertices is bounded by |V ||C|, there are at most 2|V ||C| operations on the heap. 

since a point set typically corresponds to an underlying surface, one can first reconstruct this surface, identify the visible part from the specified viewpoint, and then mark points as visible if they lie on the visible surface parts. 

By suitably relaxing the condition of points lying on the convex hull to include points near the convex hull, the authors arrive at a robust visibility operator. 

Similar to weighted visibility of points, the authors assign weights to such connectivity edges/triangles proportional to the number of times they appears in the convex hull over different values of R. 

Given a polygonal model, the problem of correctly and efficiently identifying the hidden faces or determining the visible parts of a model from a specified viewpoint has received significant attention since the early days of computer graphics [5], [7]. 

Thus the weight of a vertex not only depends on the visibility information but also on its connectivity to other vertices that have already been chosen, and may change during the course of the algorithm. 

The authors observe that such problems arise as slight input perturbations can result in significant changes in the structure of the corresponding convex hull.