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Texture Rendering Strategies with a High Fidelity - Capacitive Visual-Haptic Friction Control Device

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An open loop control through model inversion of the friction force between the finger and the plate is presented, and the device incorporating the control system is described, and two different reproduction strategies are formalized to address the reproduction of objects and textures.
Abstract
Ultrasonic vibrations of a plate can modify the perception of the friction between a surface and a sliding finger. This principle, coupled with modern position sensing techniques, is able to reproduce textured materials. In this paper, an open loop control through model inversion of the friction force between the finger and the plate is presented. The device incorporating the control system is described, and two different reproduction strategies are formalized to address the reproduction of objects and textures. In the end, a psychophysical experiment evaluating the two control strategies is described.

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Texture Rendering Strategies with a High Fidelity -
Capacitive Visual-Haptic Friction Control Device
Eric Vezzoli, Thomas Sednaoui, Michel Amberg, Frédéric Giraud, Betty
Lemaire-Semail
To cite this version:
Eric Vezzoli, Thomas Sednaoui, Michel Amberg, Frédéric Giraud, Betty Lemaire-Semail. Texture
Rendering Strategies with a High Fidelity - Capacitive Visual-Haptic Friction Control Device. Haptics:
Perception, Devices, Control, and Applications, Jul 2016, London, United Kingdom. �10.1007/978-3-
319-42321-0_23�. �hal-01341981�

Texture Rendering Strategies with a High Fidelity Capacitive
Visual-Haptic Friction Control Device
Eric Vezzoli
1
, Thomas Sednaoui
1,2
, Michel Amberg
1
, Frédéric Giraud
1
and Betty Lemaire-Semail
1
1
Univ. Lille, Centrale Lille, Arts et Metiers ParisTech, HEI, EA 2697 - L2EP
Laboratoire d’Electrotechnique et d’Electronique de Puissance, F-59000 Lille, France
2
STMicroelectronics, Crolles F38920, France
*eric.vezzoli@ed.univ-lille1.fr; thomas.sednaoui@st.com;
Michel.Amberg@univ-lille1.fr;
{frederic.giraud,betty.semail}@polytech-lille.fr;
Abstract. Ultrasonic vibrations of a plate can modify the perception of the friction between a
surface and a sliding finger. This principle, coupled with modern position sensing tech-
niques, is able to reproduce textured materials. In this paper, an open loop control through
model inversion of the friction force between the finger and the plate is presented. The de-
vice incorporating the control system is described, and two different reproduction strategies
are formalized to address the reproduction of objects and textures. In the end, a psychophysi-
cal experiment evaluating the two control strategies is described.
Keywords: ultrasonic, tactile device, ultrasonic vibrations, friction control
1 Introduction
In recent years, a lot of interest raised around the implementation of haptic stimulation and
simulation. Many technologies are available to provide stimulation on a finger touching or sliding
on a surface. However, few of those shown a promising opportunity for a coupling with
touchscreen and the consequent aim for integration in the mobile world. Friction modulation
techniques, namely electrovibration [1], [2], electroadhesion [3] and ultrasonic vibrations [4] are
among this group. Their principle relies on the modulation of the friction between a finger sliding
on an active surface. Electrovibration and electroadhesion exploit the electrostatic attraction gen-
erated between the finger and the plate, the first through the application of a voltage and the se-
cond through the application of a current. Both of them enhance the friction between the finger
and the plate. On the other hand, ultrasonic vibrations of a plate reduce the friction between the
finger and the surface. The reduction of friction was firstly explained through the squeeze film
effect [4], later, a more mechanical explanation of the phenomenon was introduced [5], but a
reliable modelling is yet to be developed. With the availability of finger detection techniques, the
possibility to actively change the friction as a function of the finger position led to the ability to
simulate textures [6]. This study focused on the reproduction of a squared grating, but it is lacking
a broader approach on object reproduction. As introduced in [7], force plays a fundamental role

on the reproduction of shapes, and a similar approach on texture reproduction has not been intro-
duced yet.
In this paper, the development and the control of a device able to simulate textures thanks to
the friction coefficient modulation between the finger and the vibrating plate is described.
The paper is organized as follows: initially the characteristics of the friction reduction provided
by ultrasonic devices are recalled, following, an analysis of previously developed strategies for
friction coefficient control is performed. The structure and the open loop control scheme of the
device are then described followed by the formalization of the two haptic signal rendering
schemes. In the end, a psychophysical experiment exploring the advantages of the two rendering
techniques is proposed and the results discussed.
2 Ultrasonic Lubrication
The first explanation for the friction reduction in ultrasonic devices was found in the squeeze
film effect [8]. The effect relied on the generation of an ovepressured film of gas between the
ultrasonic vibrating plate in the range of micrometres and the interface of the finger. The underly-
ing physical phenomenon was firstly modelled by Biet et al [4]. The presence of the squeeze film
effect in these devices was lately questioned by Sednaoui et al [9]. The extended study on the
characteristics of the friction reduction, reported in [9], identified an empirical model to describe
the evolution of the friction modulation. The friction coefficient reduced by the ultrasonic vibra-
tion is unable to reach the zero value, and it is reduced with an exponential decay in function of
the vibration amplitude. The friction coefficient reaches an asymptotic value for high vibration
amplitude where 90% of the maximum reduction is reached for an amplitude around 2 microme-
ters, figure 1. It is possible to define the relative friction coefficient !
"
as:
!
"
# $
! #
! %
(1)
Where ! # is the friction coefficient for a given vibration amplitude &#. In the reported study,
!' was identified as the invariant for similar conditions between different subjects, figure 1b. The
heig
ht of
the
as-
ymp
tote
of
the
fric-
tion
re-
duc-
tion
is
line-
Fig. 1. Experimental results measured for the friction reduction in ultrasonic device. On the left, the
friction coefficient measured through the tribological assessment. On the right, the relative friction
coefficient of the same measures.

arly dependent on the normal force applied. The reduction of relative friction coefficient, () * in
function of the vibration amplitude can be expressed as:
() # $ + , ()
-
.
/01
2 ()
-
(2)
With ()
-
$ +3+45
6
Where 7 is an empirical constant with 1.67 µm
-1-
as value, 5
6
is the normal force applied by the
finger.
3 Friction Coefficient Control
In the present section, an analysis of previous implementation of friction coefficient control in
ultrasonic devices is presented.
The friction felt by the finger while exploring different surfaces is greatly variable for different
subjects: many different parameters influence this force, like the nature of the surface, lipid and
water content or the mechanics properties of the finger. Moreover, the friction coefficient may
dramatically change within seconds after the contact due to generated occlusion and non-coulomb
friction [10]. A closed loop approach of the friction coefficient control was previously developed
with the SMARTTAC [11]. This device incorporated a broad bandwidth tribometer around an
ultrasonic tactile plate. The lateral and normal force sensors implemented allowed the real time
recording and processing of the normal and friction force permitting the implementation of a
closed-loop control of the friction coefficient. The system works smoothly for a step of friction
coefficient and it is able to maintain the control in the steady state. In this device, the participants’
friction coefficient is recorded along the first stroke over the plate and then controlled based on
the previous measure.
One issue with this architecture is that a relevant change of the friction due to the generated oc-
clusion or deposited moisture could lead to the saturation of the control. Moreover, the bandwidth
of the device is intrinsically limited by the mechanical properties of the fingertip. To effectively
control the friction coefficient, the lateral force sensor needs to be able to measure the friction
force. Based on the measurements performed in the cited work on different participants, an aver-
age rise time of the lateral force of 3.84ms was recorded. This value is reflected in a bandwidth of
around 90Hz for the signal reproduction. The reported value matches the mechanical properties of
the fingertip highlighted in [12] and it is in accord with similar measurements performed in [13]
and validated for both electrovibration and ultrasonic vibrations in the cited work. The elastic
response of the fingertip imposes a bandwidth limit to the closed loop friction coefficient control
far below the perceptual bandwidth of the finger. Due to the intrinsic limitation of a direct meas-
urement and control of the lateral force, an open-loop approach will be described in the following
sections.
4 High Fidelity Texture Rendering
In this section, the developed device is described and the strategies of texture reproduction are
introduced.

4.1 Device
T
he
de-
vice
is
built
arou
nd
the
ba-
nana
pi
(She
nzhe
n
LeMaker Technology Co. Ltd, China) single board computer featuring a 1 GHz ARM Cortex-A7
dual-core CPU with 1 GB of ram working in parallel with a microcontroller (stm32f4, STMicroe-
lectronics, France). The single board computer is connected to a 5 inches flat capacitive touch
screen (Banana-LCD-5"-TS, Marel, China) providing the finger position input and display output,
where the sampling frequency of the finger position is 50 Hz. The communication between the
microcontroller and the single board pc is provided by an SPI bus working at 10 kframes/second.
4 flat resistive force sensors (CP 150, IEE, Luxemburg) are placed under the corners of the dis-
play and provide the normal force value to the microcontroller. The microcontroller synthesizes a
PWM signals to pilot a voltage inverter the motor piezoceramics. In figure 2, the structure of the
device is represented.
4.2 U
ltrason
ic
Vibrati
ng
Plate
The
ultra-
sonic
vibrat-
ing plate implemented in the device is a glass plate 154x81x1.6mm
3
resonating at 60750Hz,
where the half wavelength of the vibration mode is 8 mm. 22 piezoceramics, 14x6x0.5mm
3
, are
mounted on the sides of the plate along a full wavelength, 20 of which are used as motors and 2 as
vibration sensors. Their unglued electrode was split along the nodal line and both halves connect-
Fig. 2. Device structure.
Fig. 3. a, cartography of the ultrasonic vibrating plate. b, Bode diagram of the vibration re-
sponse of the plate. The dashed line at -3dB indicates the bandwidth of the plate up to 400 Hz.

Citations
More filters
Journal ArticleDOI

A Review of Surface Haptics: Enabling Tactile Effects on Touch Surfaces

TL;DR: This article primarily covers the tactile interactions of human fingers or hands with surface-haptics displays by focusing on the three most popular actuation methods: vibrotactile, electrostatic, and ultrasonic.
Journal ArticleDOI

The tactile perception of transient changes in friction

TL;DR: The ability to perceive the changes in friction was found to follow Weber's Law of just noticeable differences, as it consistently depended on the ratio between the reduction in tangential force and the pre-stimulation tangentialforce.
Journal ArticleDOI

A Review of Surface Haptics:Enabling Tactile Effects on Touch Surfaces.

TL;DR: In this paper, the authors review the current technology underlying surface haptics that converts passive touch surfaces to active ones (machine haptic), our perception of tactile stimuli displayed through active touch surfaces, their potential applications (human-machine interaction), and finally the challenges ahead of making them available through commercial systems.
Proceedings ArticleDOI

Localized Haptic Texture: A Rendering Technique based on Taxels for High Density Tactile Feedback

TL;DR: A new rendering technique, called text sc{L}ocalized textsc{H}aptic textsc {T}exture (textsc{LHT}, which is based on the concept of textit{taxel} considered as an elementary tactile information that is rendered on the screen, is proposed and shown to provide a consistent tactile rendering across different velocities for high density textures.
Book ChapterDOI

Harmonious textures: The perceptual dimensions of synthetic sinusoidal gratings

TL;DR: It is established that the first overtone was the main characteristic used by the participants to identify gratings, and new ways of creating meaningful, pleasant human-computer interactions in the context of surface-haptic displays are suggested.
References
More filters
Journal ArticleDOI

Force can overcome object geometry in the perception of shape through active touch

TL;DR: It is shown that regardless of surface geometry, subjects identified and located shape features on the basis of force cues or their correlates, and it is found that subjects perceived a bump.
Proceedings ArticleDOI

A method for controlling tactile sensation of surface roughness using ultrasonic vibration

TL;DR: The proposed method creates a smoother feeling on a surface by applying ultrasonic vibration, with a few micrometers amplitude, to the surface, and enables the generation of resistant impressions, such as 'the surface is rougher/more sticky' and 'a virtual protrusion exists on the surface', when the duration of the ultrasonic vibrations is short enough.
Journal ArticleDOI

Squeeze film effect for the design of an ultrasonic tactile plate

TL;DR: It is shown that it is possible to design a tactile plate which is capable of giving programmable tactile sensations, and this effect is used to design an ultrasonic tactile plate that is actuated by piezoelectric ceramics.
Journal ArticleDOI

The Spatial Spectrum of Tangential Skin Displacement Can Encode Tactual Texture

TL;DR: The tactual scanning of five naturalistic textures was recorded with an apparatus that showed that the transformation from the geometry of a surface to the force of traction and, hence, to the skin deformation experienced by a finger is a highly nonlinear process and speculated that the mechanical properties of the finger enables spatial information to be used for perceptual purposes in humans with no distributed sensing.
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Q1. What have the authors contributed in "Texture rendering strategies with a high fidelity - capacitive visual-haptic friction control device" ?

In this paper, an open loop control through model inversion of the friction force between the finger and the plate is presented. 

Friction modulation techniques, namely electrovibration [1], [2], electroadhesion [3] and ultrasonic vibrations [4] are among this group. 

The elastic response of the fingertip imposes a bandwidth limit to the closed loop friction coefficient control far below the perceptual bandwidth of the finger. 

A noisy or low bandwidth system cannot reproduce accurately the desired signal; e.g. a 50Hz capacitive touch screen is only able to reproduce a grating up to 25Hz. 

The friction coefficient reaches an asymptotic value for high vibration amplitude where 90% of the maximum reduction is reached for an amplitude around 2 micrometers, figure 1. 

The classical strategy to reproduce texture and object on a flat surface through friction modulation relies on the comparison of the detected position with a map previously selected, figure 5a. 

It was asked to 6 participants to freely evaluate, with a number from one to ten, the accuracy of reproduction of three different spatialized tactile signals, which gave their informed consent to the participation to the experiment. 

Due to the intrinsic limitation of a direct measurement and control of the lateral force, an open-loop approach will be described in the following sections. 

One issue with this architecture is that a relevant change of the friction due to the generated occlusion or deposited moisture could lead to the saturation of the control. 

In this paper, the development and the control of a device able to simulate textures thanks to the friction coefficient modulation between the finger and the vibrating plate is described. 

Based on the measurements performed in the cited work on different participants, an average rise time of the lateral force of 3.84ms was recorded. 

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What are the different types of vibrating devices used in rendering textures?

The paper discusses a capacitive visual-haptic friction control device utilizing ultrasonic vibrations to render textures, with two strategies: classic for object representation and digital synthesis for texture representation.