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Journal ArticleDOI

The effectiveness of stackelberg strategies and tolls for network congestion games

Chaitanya Swamy
- 04 Oct 2012 - 
- Vol. 8, Iss: 4, pp 36
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TLDR
In this paper, the authors investigated the effect of Stackelberg routing and network tolls on the performance degradation due to selfish behavior in a network with arbitrary (convex) latency functions that are a function of edge traffic, and they showed that the worst-case ratio of the system delay caused by selfish behavior versus the delay of the optimal centralized solution may be unbounded even if the system consists of only two parallel links.
Abstract
It is well known that in a network with arbitrary (convex) latency functions that are a function of edge traffic, the worst-case ratio, over all inputs, of the system delay caused due to selfish behavior versus the system delay of the optimal centralized solution may be unbounded even if the system consists of only two parallel links. This ratio is called the price of anarchy (PoA). In this article, we investigate ways by which one can reduce the performance degradation due to selfish behavior. We investigate two primary methods (a) Stackelberg routing strategies, where a central authority, for example, network manager, controls a fixed fraction of the flow, and can route this flow in any desired way so as to influence the flow of selfish users; and (b) network tolls, where tolls are imposed on the edges to modify the latencies of the edges, and thereby influence the induced Nash equilibrium. We obtain results demonstrating the effectiveness of both Stackelberg strategies and tolls in controlling the price of anarchy.For Stackelberg strategies, we obtain the first results for nonatomic routing in graphs more general than parallel-link graphs, and strengthen existing results for parallel-link graphs. (i) In series-parallel graphs, we show that Stackelberg routing reduces the PoA to a constant (depending on the fraction of flow controlled). (ii) For general graphs, we obtain latency-class specific bounds on the PoA with Stackelberg routing, which give a continuous trade-off between the fraction of flow controlled and the price of anarchy. (iii) In parallel-link graphs, we show that for any given class L of latency functions, Stackelberg routing reduces the PoA to at most α + (1-α)cρ(L), where α is the fraction of flow controlled and ρ(L) is the PoA of class L (when α = 0).For network tolls, motivated by the known strong results for nonatomic games, we consider the more general setting of atomic splittable routing games. We show that tolls inducing an optimal flow always exist, even for general asymmetric games with heterogeneous users, and can be computed efficiently by solving a convex program. This resolves a basic open question about the effectiveness of tolls for atomic splittable games. Furthermore, we give a complete characterization of flows that can be induced via tolls.

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Proceedings Article

Improved Results for Stackelberg Scheduling Strategies.

TL;DR: It is shown that the two round Stackelberg strategy (denoted 2SS) always dominates the one round scheme and is considered to be an extension of the above results to special graphs, and special kind of latency functions.
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A Stackelberg strategy for routing flow over time

TL;DR: This work gives an efficiently computable Stackelberg strategy for this model and shows that the competitive equilibrium under this strategy is no worse than a small constant times the optimal, for two natural measures of optimality.
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Informational incentives for congestion games

TL;DR: This work investigates the problems of designing public and private information disclosure mechanisms by a principal in a transportation network so as to improve the overall congestion and shows that perfect disclosure of information about the routes' conditions is not optimal.
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Game-theoretic routing of GPS-assisted vehicles for energy efficiency

TL;DR: This work model traffic routing in the game-theoretic framework of Stackelberg games, which is a simplification of the true information patterns, and uses this model to provide an algorithm for turn-by-turn directions that is easily incorporated into existing GPS devices by modifying the traffic information sent to them.
Proceedings ArticleDOI

Achieving Target Equilibria in Network Routing Games without Knowing the Latency Functions

TL;DR: In this paper, the authors show that one can efficiently compute edge tolls that induce a given target multicommodity flow in a nonatomic routing game using a polynomial number of queries to an oracle that takes candidate tolls as input and returns the resulting equilibrium flow.
References
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Book

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How bad is selfish routing

TL;DR: The degradation in network performance due to unregulated traffic is quantified and it is proved that if the latency of each edge is a linear function of its congestion, then the total latency of the routes chosen by selfish network users is at most 4/3 times the minimum possible total latency.
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TL;DR: If the Internet is the next great subject for Theoretical Computer Science to model and illuminate mathematically, then Game Theory, and Mathematical Economics more generally, are likely to prove useful tools.