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The Geometry of Multiple Images: The Laws That Govern the Formation of Multiple Images of a Scene and Some of Their Applications

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TLDR
The state of knowledge in one subarea of vision is described, the geometric laws that relate different views of a scene from the perspective of various types of geometries, which is a unified framework for thinking about many geometric problems relevant to vision.
Abstract
From the Publisher: with contributions from Theo Papadopoulo Over the last forty years, researchers have made great strides in elucidating the laws of image formation, processing, and understanding by animals, humans, and machines. This book describes the state of knowledge in one subarea of vision, the geometric laws that relate different views of a scene. Geometry, one of the oldest branches of mathematics, is the natural language for describing three-dimensional shapes and spatial relations. Projective geometry, the geometry that best models image formation, provides a unified framework for thinking about many geometric problems relevant to vision. The book formalizes and analyzes the relations between multiple views of a scene from the perspective of various types of geometries. A key feature is that it considers Euclidean and affine geometries as special cases of projective geometry. Images play a prominent role in computer communications. Producers and users of images, in particular three-dimensional images, require a framework for stating and solving problems. The book offers a number of conceptual tools and theoretical results useful for the design of machine vision algorithms. It also illustrates these tools and results with many examples of real applications.

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Citations
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Journal ArticleDOI

A linear method for camera pair self-calibration

TL;DR: A linear method to self-calibrate and find the metric reconstruction of a camera pair is introduced and it improves the robustness of point matches in architectural and general scenes and is integrated to a 3D reconstruction pipeline.
Dissertation

Méthodes de rendu à base de vidéos et applications à la réalité virtuelle

TL;DR: Cette methode est particulierement bien adaptee a une utilisation optimale des ressources de the carte graphique ce qui explique qu'elle permette d'effectuer du rendu en temps reel, d'autre part, nous presentons une adaptation of the methode des Plane Sweep permettant of gerer les occlusions partielles.
Dissertation

Fiabilité et précision en stéréoscopie : application à l'imagerie aérienne et satellitaire à haute résolution

Neus Sabater
TL;DR: In this article, a methode de rejet de faux matches basee sur la methodologie dite a contrario is proposed, which sera demontree etre optimale par des arguments mathematiques and experimentaux.
Book ChapterDOI

Multiple view geometry for non-rigid motions viewed from translational cameras

TL;DR: This paper shows the multifocal tensors defined under space-time projective projections can be derived from non-rigid object motions viewed from multiple cameras with arbitrary translational motions, and they are practical for generating images of non- Rigid object motion viewed from cameras with arbitrarily translational motion.
Book ChapterDOI

Regularizing a set of unstructured 3D points from a sequence of stereo images

TL;DR: A model based on an energy which is composed of two terms: an attachment term that minimizes the distance from 3D points to the projective lines of camera points, and a second term that allows for the regularization of the set of3D points by preserving discontinuities presented on the disparity maps is proposed.
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