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Journal ArticleDOI

The visual hull concept for silhouette-based image understanding

TLDR
This paper addresses the problem of finding which parts of a nonconvex object are relevant for silhouette-based image understanding and introduces the geometric concept of visual hull of a 3-D object, which is the maximal object silhouette-equivalent to S.
Abstract
Many algorithms for both identifying and reconstructing a 3-D object are based on the 2-D silhouettes of the object. In general, identifying a nonconvex object using a silhouette-based approach implies neglecting some features of its surface as identification clues. The same features cannot be reconstructed by volume intersection techniques using multiple silhouettes of the object. This paper addresses the problem of finding which parts of a nonconvex object are relevant for silhouette-based image understanding. For this purpose, the geometric concept of visual hull of a 3-D object is introduced. This is the closest approximation of object S that can be obtained with the volume intersection approach; it is the maximal object silhouette-equivalent to S, i.e., which can be substituted for S without affecting any silhouette. Only the parts of the surface of S that also lie on the surface of the visual hull can be reconstructed or identified using silhouette-based algorithms. The visual hull depends not only on the object but also on the region allowed to the viewpoint. Two main viewing regions result in the external and internal visual hull. In the former case the viewing region is related to the convex hull of S, in the latter it is bounded by S. The internal visual hull also admits an interpretation not related to silhouettes. Algorithms for computing visual hulls are presented and their complexity analyzed. In general, the visual hull of a 3-D planar face object turns out to be bounded by planar and curved patches. >

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Book

Computer Vision: Algorithms and Applications

TL;DR: Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images and takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene.
Proceedings ArticleDOI

The lumigraph

TL;DR: A new method for capturing the complete appearance of both synthetic and real world objects and scenes, representing this information, and then using this representation to render images of the object from new camera positions.
Proceedings ArticleDOI

A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms

TL;DR: This paper first survey multi-view stereo algorithms and compare them qualitatively using a taxonomy that differentiates their key properties, then describes the process for acquiring and calibrating multiview image datasets with high-accuracy ground truth and introduces the evaluation methodology.
Journal ArticleDOI

A Theory of Shape by Space Carving

TL;DR: A provably-correct algorithm is given, called Space Carving, for computing the 3D shape of an unknown, arbitrarily-shaped scene from multiple photographs taken at known but arbitrarily-distributed viewpoints to capture photorealistic shapes that accurately model scene appearance from a wide range of viewpoints.
Proceedings ArticleDOI

Image-based visual hulls

TL;DR: This paper describes an efficient image-based approach to computing and shading visual hulls from silhouette image data that takes advantage of epipolar geometry and incremental computation to achieve a constant rendering cost per rendered pixel.
References
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Journal ArticleDOI

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Journal ArticleDOI

An efficient three-dimensional aircraft recognition algorithm using normalized fourier descriptors

TL;DR: This paper presents a technique for normalizing Fourier descriptors which retains all shape information, and is computationally efficient, and combined with certain others relating to accurate contour representation in a complete three-dimensional aircraft recognition algorithm.
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