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Proceedings ArticleDOI

Therapy central: On the development of computer games for physiotherapy

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TLDR
The boredom aspect of the rehabilitation process is tackled wherein a therapy system is developed that uses computer games to emulate the therapeutic activities and commercialization of these games is an interesting endeavor.
Abstract
The physiotherapy and rehabilitation process is an expensive and time consuming affair. It also requires the direct supervision of the specialists for effective results. This high cost coupled with high demand prohibits many patients from receiving appropriate care. Moreover, the emotional and mental strain is excessive for patients and is counterproductive to the therapy. In this paper, we tackle the boredom aspect of the rehabilitation process wherein we develop a therapy system that uses computer games to emulate the therapeutic activities. We describe, in some details, the issues involved in the development process. Commercial of the shelf product is employed (the Xbox Kinect) so the cost is significantly reduced and the accessibility is greatly increased. The system was tested on children at a local hospital, and the feedback was highly encouraging. This work opens avenues for more research to be conducted in exercise development, movement emulation, and game design. Moreover, commercialization of these games is an interesting endeavor.

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Citations
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Journal ArticleDOI

Assessment of movement quality in robot- assisted upper limb rehabilitation after stroke: a review.

TL;DR: A systematic review of kinematic assessments of movement quality of the upper limb and identifies the suitable parameters describing impairments in stroke patients is presented.
Journal ArticleDOI

Motor Rehabilitation Using Kinect: A Systematic Review

TL;DR: A systematic review of articles that involve interactive, evaluative, and technical advances related to motor rehabilitation presents the actual status of Kinect developments for rehabilitation.
Journal ArticleDOI

Kinect Based System and Serious Game Motivating Approach for Physiotherapy Assessment and Remote Session Monitoring

TL;DR: A framework focused on being a health monitoring platform as well as a source of entertainment for physiotherapy patients, particularly stroke survivors, allowing for a considerable cost reduction is described.
Proceedings ArticleDOI

Serious games: Rehabilitation fuzzy grammar for exercise and therapy compliance

TL;DR: A Kinect™-based system that guides players through their prescribed rehabilitation-exercise regimen at home, after a sports injury is described, endowed with a grammar, and a fuzzy-logic-based component that discerns in real time, whether the user "correctly" follows the prescribed regimen.
Dissertation

Improvement of computational rehabilitation support systems based on virtual and augmented reality: clinical similarity and biomechanical movement recognition

TL;DR: A new method of movement recognition which is capable to analyze movement according with biomechanical conventions is proposed to improve interactive system for motor rehabilitation applications making them more related to clinical practice.
References
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Journal ArticleDOI

Validity of the Microsoft Kinect for assessment of postural control

TL;DR: The findings suggest that the Microsoft Kinect™ can validly assess kinematic strategies of postural control and could therefore become a useful tool for assessing posturalControl in the clinical setting.
Journal ArticleDOI

Intensive Pediatric Constraint-Induced Therapy for Children With Cerebral Palsy: Randomized, Controlled, Crossover Trial

TL;DR: A randomized crossover trial of a new form of pediatric rehabilitation was conducted with 18 children with hemiparesis and produced significantly greater gains than conventional rehabilitation services.
Journal ArticleDOI

Video game–based coordinative training improves ataxia in children with degenerative ataxia

TL;DR: Direct training of whole-body controlled video games might present a highly motivational, cost-efficient, and home-based rehabilitation strategy to train dynamic balance and interaction with dynamic environments in a large variety of young-onset neurologic conditions.
Journal ArticleDOI

Hand function in children with hemiplegic cerebral palsy: prospective follow-up and functional outcome in adolescence

TL;DR: To evaluate the real disability of the affected hand in children with hemiplegia, grip assessment is insufficient and that an instrument assessing spontaneous hand use in bilateral manipulation is required, whereas regular follow-up is sufficient for less affected children.
Journal ArticleDOI

Physiologic responses and energy expenditure of kinect active video game play in schoolchildren.

TL;DR: Dance Central and Kinect Sports Boxing increased energy expenditure by 150% and 263%, respectively, above resting values and were 103% and 194% higher than traditional video gaming.
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