Video Games in Health Care: Closing the Gap
TLDR
In this review, examples in the scientific literature of commercially available and tailor-made games used for education and training with patients and medical students and doctors are summarized.Abstract:
Although a great deal of media attention has been given to the negative effects of playing video games, relatively less attention has been paid to the positive effects of engaging in this activity. Video games in health care provide ample examples of innovative ways to use existing commercial games for health improvement or surgical training. Tailor-made games help patients be more adherent to treatment regimens and train doctors how to manage patients in different clinical situations. In this review, examples in the scientific literature of commercially available and tailor-made games used for education and training with patients and medical students and doctors are summarized. There is a history of using video games with patients from the early days of gaming in the 1980s, and this has evolved into a focus on making tailor-made games for different disease groups, which have been evaluated in scientific trials more recently. Commercial video games have been of interest regarding their impact on surgical skill. More recently, some basic computer games have been developed and evaluated that train doctors in clinical skills. The studies presented in this article represent a body of work outlining positive effects of playing video games in the area of health care.read more
Citations
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The benefits of playing video games
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A meta-analysis of serious digital games for healthy lifestyle promotion.
Ann DeSmet,Dimitri M.L. Van Ryckeghem,Sofie Compernolle,Tom Baranowski,Debbe Thompson,Geert Crombez,Karolien Poels,Wendy Van Lippevelde,Sara Bastiaensens,Katrien Van Cleemput,Heidi Vandebosch,Ilse De Bourdeaudhuij +11 more
TL;DR: A meta-analysis of 54 serious digital game studies for healthy lifestyle promotion outcomes and the role of theoretically and clinically important moderators showed that serious games have small positive effects on healthy lifestyles.
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Modeling the efficacy of persuasive strategies for different gamer types in serious games for health
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