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Open AccessProceedings ArticleDOI

Viewport-adaptive navigable 360-degree video delivery

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TLDR
The impact of various spherical-to-plane projections and quality arrangements on the video quality displayed to the user is investigated, showing that the cube map layout offers the best quality for the given bit-rate budget.
Abstract
The delivery and display of 360-degree videos on Head-Mounted Displays (HMDs) presents many technical challenges. 360-degree videos are ultra high resolution spherical videos, which contain an omnidirectional view of the scene. However only a portion of this scene is displayed on the HMD. Moreover, HMD need to respond in 10 ms to head movements, which prevents the server to send only the displayed video part based on client feedback. To reduce the bandwidth waste, while still providing an immersive experience, a viewport-adaptive 360-degree video streaming system is proposed. The server prepares multiple video representations, which differ not only by their bit-rate, but also by the qualities of different scene regions. The client chooses a representation for the next segment such that its bit-rate fits the available throughput and a full quality region matches its viewing. We investigate the impact of various spherical-to-plane projections and quality arrangements on the video quality displayed to the user, showing that the cube map layout offers the best quality for the given bit-rate budget. An evaluation with a dataset of users navigating 360-degree videos demonstrates that segments need to be short enough to enable frequent view switches.

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Citations
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Proceedings ArticleDOI

CUBIST: High-Quality 360-Degree Video Streaming Services via Tile-based Edge Caching and FoV-Adaptive Prefetching

TL;DR: CUBIST as discussed by the authors is the first tile-based edge caching solution that incorporates proactive tile prefetching and hierarchical cache organization into reactive caching to maximize the caching benefit while reducing the cost of 360-degree video streaming.
Journal ArticleDOI

Group-Based Adaptive Rendering System for 6DoF Immersive Video Streaming

- 01 Jan 2022 - 
TL;DR: In this article , a group-based adaptive rendering method for 6DoF immersive video streaming is proposed, where each group can be transmitted independently, which enables adaptive transmission depending on the user's viewport.
Proceedings ArticleDOI

Viewpoint-Switching Delay of Multi-viewpoint 360 VR in a Bandwidth-limited Environment

TL;DR: In this article, the authors proposed a method to reduce the transmission delay when attempting to change the viewpoint in a multi-view 360 video, in which a transmission method of appropriately preloading the video of the surrounding location is considered.
Book ChapterDOI

Automatic View Tracking in 360º Multimedia Using xAPI

TL;DR: This work proposes an automatic view tracking system based in xAPI to collect the data required to create the knowledge required to decide the viewport that is going to be delivered, and presents a use case of an interactive 360o video documentary around the migratory crisis in Greece.
Journal ArticleDOI

Millimeter Wave and Free-space-optics for Future Dual-connectivity 6DOF Mobile Multi-user VR Streaming

TL;DR: The proposed dual-connectivity 6DOF VR streaming system analytically characterize the key components, and forms an optimization problem to maximize the immersion fidelity delivered by the system, given the WiFi and mmWave/FSO link rates, and the computing capabilities of the edge server and the users’ VR headsets.
References
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Proceedings ArticleDOI

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TL;DR: This paper proposes a multiscale structural similarity method, which supplies more flexibility than previous single-scale methods in incorporating the variations of viewing conditions, and develops an image synthesis method to calibrate the parameters that define the relative importance of different scales.
Proceedings ArticleDOI

Rate adaptation for adaptive HTTP streaming

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Proceedings ArticleDOI

Optimizing 360 video delivery over cellular networks

TL;DR: This paper proposes a cellular-friendly streaming scheme that delivers only 360 videos' visible portion based on head movement prediction, which can reduce bandwidth consumption by up to 80% based on a trace-driven simulation.
Proceedings ArticleDOI

A Framework to Evaluate Omnidirectional Video Coding Schemes

TL;DR: This paper extract viewport based head motion trajectories, and compares the original and coded videos on the viewport, and shows that the average viewport quality can be approximated by a weighted spherical PSNR.
Proceedings ArticleDOI

Towards agile and smooth video adaptation in dynamic HTTP streaming

TL;DR: This paper develops a fully-functional DASH system, develops novel video rate control algorithms that balance the needs for video rate smoothness and high bandwidth utilization, and shows that a small video rate margin can lead to much improved smoothness in video rate and buffer size.
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