scispace - formally typeset
Journal ArticleDOI

Visual task performance using a monocular see-through head-mounted display (HMD) while walking

Reads0
Chats0
TLDR
The results suggest that people's ability to process information displayed on an HMD may worsen while they are in motion, and visual vigilance deteriorated more than memory performance in all HMD-administered tasks.
Abstract
A monocular see-through head-mounted display (HMD) allows the user to view displayed information while simultaneously interacting with the surrounding environment. This configuration lets people use HMDs while they are moving, such as while walking. However, sharing attention between the display and environment can compromise a person's performance in any ongoing task, and controlling one's gait may add further challenges. In this study, the authors investigated how the requirements of HMD-administered visual tasks altered users' performance while they were walking. Twenty-four university students completed 3 cognitive tasks (high- and low-working memory load, visual vigilance) on an HMD while seated and while simultaneously performing a paced walking task in a controlled environment. The results show that paced walking worsened performance (d', reaction time) in all HMD-administered tasks, but visual vigilance deteriorated more than memory performance. The HMD-administered tasks also worsened walking performance (speed, path overruns) in a manner that varied according to the overall demands of the task. These results suggest that people's ability to process information displayed on an HMD may worsen while they are in motion. Furthermore, the use of an HMD can critically alter a person's natural performance, such as their ability to guide and control their gait. In particular, visual tasks that involve constant monitoring of the HMD should be avoided. These findings highlight the need for careful consideration of the type and difficulty of information that can be presented through HMDs while still letting the user achieve an acceptable overall level of performance in various contexts of use. (PsycINFO Database Record (c) 2013 APA, all rights reserved). Language: en

read more

Citations
More filters
Proceedings ArticleDOI

NotifEye: using interactive glasses to deal with notifications while walking in public

TL;DR: NotifEye, an application that allows a person to receive social network notifications on interactive glasses while walking on a busy street is introduced, using a minimalistic user interface for interactive glasses to help people focus their attention on their surroundings and supports discreet interaction by using a finger rub pad to take action on incoming notifications.
Journal ArticleDOI

Dynamic Affordances in Embodied Interactive Systems: The Role of Display and Mode of Locomotion

TL;DR: It is concluded that technological properties of virtual reality system (both display and mode of locomotion) significantly affected opportunities for action available in the environment (affordances) and discuss implications for design and practical applications of immersive interactive systems.
Journal ArticleDOI

Managing mobile text in head mounted displays: studies on visual preference and text placement

TL;DR: It is shown that awareness is to some extent better for HMDs compared to smartphones, and it is found that users would prefer to place text in the background rather than the HMD screen.
Journal ArticleDOI

The Impact of Head-Worn Displays on Strategic Alarm Management and Situation Awareness.

TL;DR: HWDs may help users maintain continuous awareness of multiple remote processes without affecting their performance on ongoing tasks and may apply to contexts where access to continuous streams of information from remote locations is useful.
Proceedings ArticleDOI

Text Presentation for Augmented Reality Applications in Dual-Task Situations

TL;DR: Differences between the tasks and several interaction effects between task and AR text placement demonstrate the necessity to carefully consider the context of use when designing AR reading UIs.
References
More filters
Journal ArticleDOI

Dual-task interference in simple tasks: Data and theory.

TL;DR: These conclusions challenge widely accepted ideas about attentional resources and probe reaction time methodologies and suggest new ways of thinking about continuous dual-task performance, effects of extraneous stimulation, and automaticity.
Journal ArticleDOI

Gorillas in our midst: sustained inattentional blindness for dynamic events.

TL;DR: A new study builds on classic studies of divided visual attention to examine inattentional blindness for complex objects and events in dynamic scenes and suggests that the likelihood of noticing an unexpected object depends on the similarity of that object to other objects in the display and on how difficult the priming monitoring task is.
Journal ArticleDOI

Calculation of signal detection theory measures

TL;DR: Three of the most popular tasks used to study discriminability are discussed, together with the measures that SDT prescribes for quantifying performance in these tasks.
Journal ArticleDOI

Attention and the control of posture and gait: a review of an emerging area of research

TL;DR: New clinical assessment methods incorporating dual-task paradigms are helpful in revealing the effect of disease on the ability to allocate attention to postural tasks and appear to be sensitive measures in both predicting fall risk and in documenting recovery of stability.
Related Papers (5)