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Weighted real-time heuristic search

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TLDR
This paper presents two novel approaches to using weights in RTHS, one of which is a variant of a previous approach by Shimbo and Ishida and the other incorporates the weight to the edges of the search graph during the learning phase.
Abstract
Multiplying the heuristic function by a weight greater than one is a well-known technique in Heuristic Search. When applied to A* with an admissible heuristic it yields substantial runtime savings, at the expense of sacrificing solution optimality. Only a few works have studied the applicability of this technique to Real-Time Heuristic Search (RTHS), a search approach that builds upon Heuristic Search. In this paper we present two novel approaches to using weights in RTHS. The first one is a variant of a previous approach by Shimbo and Ishida. It incorporates weights to the lookahead search phase of the RTHS algorithm. The second one incorporates the weight to the edges of the search graph during the learning phase. Both techniques are applicable to a wide class of RTHS algorithms. Here we implement them within LSS-LRTA* and LRTA*-LS, obtaining a family of new algorithms. We evaluate them in path-planning benchmarks and show the second technique yields improvements of up to one order-of-magnitude both in solution cost and total search time. The first technique, on the other hand, yields poor results. Furthermore, we prove that RTHS algorithms that can appropriately use our second technique terminate finding a solution if one exists.

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Citations
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Proceedings ArticleDOI

A Survey on Path Planning Algorithms for Mobile Robots

TL;DR: This study was developed in order to implement some of these path planning algorithms in the near future, with the objective to find out their relative advantages and disadvantages, and in which situations their implementation is more adequate.
Journal ArticleDOI

A new weighted pathfinding algorithms to reduce the search time on grid maps

TL;DR: Three new weight techniques for pathfinding algorithm using various weights to accelerate heuristic search of grid maps are proposed and implemented within the A*, the Bidirectional A* (Bi-A*) and Jump Point Search (JPS) algorithms, obtaining a family of new algorithms.
Journal ArticleDOI

Incorporating weights into real-time heuristic search

TL;DR: It is shown that weighted lookahead outperforms an existing approach by Shimbo and Ishida but that it does not improve over existing approaches that do not use weights, and the generality of weighted update is incorporated in two other well-known real-time heuristic search algorithms: LRTA*-LS and daLSS-LRTA*, and it is proved solutions are w-optimal, and additional bounds on solution quality that in practice are tighter than w-optimality.
Proceedings ArticleDOI

Avoiding moving obstacles with stochastic hybrid dynamics using PEARL: PrEference Appraisal Reinforcement Learning

TL;DR: It is demonstrated that on a dynamic obstacle avoidance robotic task, a single learning on a much simpler problem performs real-time decision-making for significantly larger, high-dimensional problems working in unbounded continuous states and actions.
Journal ArticleDOI

Achieving goals quickly using real-time search: experimental results in video games

TL;DR: This work investigates several enhancements to a leading real-time search algorithm, LSS-LRTA*, and shows experimentally that it is better to plan after each action or to use a dynamically sized lookahead, which can cause undesirable actions to be selected and on-line de-biasing of the heuristic can lead to improved performance.
References
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Journal ArticleDOI

A Formal Basis for the Heuristic Determination of Minimum Cost Paths

TL;DR: How heuristic information from the problem domain can be incorporated into a formal mathematical theory of graph searching is described and an optimality property of a class of search strategies is demonstrated.
Book

Introduction to Algorithms, Second Edition

TL;DR: The complexity class P is formally defined as the set of concrete decision problems that are polynomial-time solvable, and encodings are used to map abstract problems to concrete problems.
Journal ArticleDOI

Real-time heuristic search

TL;DR: A variation of minimax lookahead search, and an analog to alpha-beta pruning that significantly improves the efficiency of the algorithm, and a new algorithm, called Real-Time-A∗, for interleaving planning and execution, which proves that the algorithm makes locally optimal decisions and is guaranteed to find a solution.
Proceedings Article

ARA*: Anytime A* with Provable Bounds on Sub-Optimality

TL;DR: An anytime heuristic search, ARA*, is proposed, which tunes its performance bound based on available search time, and starts by finding a suboptimal solution quickly using a loose bound, then tightens the bound progressively as time allows.
Journal ArticleDOI

Benchmarks for Grid-Based Pathfinding

TL;DR: The goal is that these test sets will be useful to many researchers, making experimental results more comparable across papers, and improving the quality of research on grid-based domains.
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