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Jean-François Raskin

Researcher at Université libre de Bruxelles

Publications -  306
Citations -  8087

Jean-François Raskin is an academic researcher from Université libre de Bruxelles. The author has contributed to research in topics: Decidability & Markov decision process. The author has an hindex of 47, co-authored 293 publications receiving 7429 citations. Previous affiliations of Jean-François Raskin include Free University of Brussels & Université de Namur.

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Stackelberg Mean-payoff Games with a Rationally Bounded Adversarial Follower.

TL;DR: The $\epsilon$-optimal Adversarial Stackelberg Value, $ASV$ for short, is studied, which is the value that the leader can obtain against any $\ep silon-best response of a rationally bounded adversarial follower.
Book ChapterDOI

Active Learning of Sequential Transducers with Side Information About the Domain

TL;DR: In this article, the authors consider the problem of active learning of subsequential string transducers, where a regular overapproximation of the target domain is known by the student, and show that there exists an algorithm to learn subsequential transducers with a better guarantee on the required number of equivalence queries than classical active learning.
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Symblicit algorithms for optimal strategy synthesis in monotonic Markov decision processes (extended version)

TL;DR: In this paper, a pseudo-antichain-based strategy iteration algorithm for Markov decision processes (MDPs) has been proposed, which combines symbolic and explicit data structures and uses binary decision diagrams as symbolic representation.
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On the existence of weak subgame perfect equilibria

TL;DR: This work focuses on the recently introduced notion of weak subgame perfect equilibrium (weak SPE), a variant of the classical notion of SPE, where players who deviate can only use strategies deviating from their initial strategy in a finite number of histories.
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Reactive Synthesis Without Regret

TL;DR: The notion of regret minimization in which Adam is limited to word strategies generalizes the notion of good for games introduced by Henzinger and Piterman, and is related to the notionof determinization by pruning due to Aminof, Kupferman and Lampert.