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Institution

Microsoft

CompanyRedmond, Washington, United States
About: Microsoft is a company organization based out in Redmond, Washington, United States. It is known for research contribution in the topics: User interface & Context (language use). The organization has 49501 authors who have published 86900 publications receiving 4195429 citations. The organization is also known as: MS & MSFT.


Papers
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Journal Article
Yu Zheng1, Xing Xie, Wei-Ying Ma
TL;DR: A social networking service, called GeoLife, is introduced, which aims to understand trajectories, locations and users, and mine the correlation between users and locations in terms of usergenerated GPS trajectories.
Abstract: People travel in the real world and leave their location history in a form of trajectories. These trajectories do not only connect locations in the physical world but also bridge the gap between people and locations. This paper introduces a social networking service, called GeoLife, which aims to understand trajectories, locations and users, and mine the correlation between users and locations in terms of user-generated GPS trajectories. GeoLife offers three key applications scenarios: 1) sharing life experiences based on GPS trajectories; 2) generic travel recommendations, e.g., the top interesting locations, travel sequences among locations and travel experts in a given region; and 3) personalized friend and location recommendation.

1,034 citations

Book ChapterDOI
20 Oct 2008
TL;DR: This work proposes an algorithm for semantic segmentation based on 3D point clouds derived from ego-motion that works well on sparse, noisy point clouds, and unlike existing approaches, does not need appearance-based descriptors.
Abstract: We propose an algorithm for semantic segmentation based on 3D point clouds derived from ego-motion. We motivate five simple cues designed to model specific patterns of motion and 3D world structure that vary with object category. We introduce features that project the 3D cues back to the 2D image plane while modeling spatial layout and context. A randomized decision forest combines many such features to achieve a coherent 2D segmentation and recognize the object categories present. Our main contribution is to show how semantic segmentation is possible based solely on motion-derived 3D world structure. Our method works well on sparse, noisy point clouds, and unlike existing approaches, does not need appearance-based descriptors. Experiments were performed on a challenging new video database containing sequences filmed from a moving car in daylight and at dusk. The results confirm that indeed, accurate segmentation and recognition are possible using only motion and 3D world structure. Further, we show that the motion-derived information complements an existing state-of-the-art appearance-based method, improving both qualitative and quantitative performance.

1,034 citations

Proceedings ArticleDOI
Yu-Fei Ma1, Hong-Jiang Zhang1
02 Nov 2003
TL;DR: A feasible and fast approach to attention area detection in images based on contrast analysis is proposed and a practicable framework for image attention analysis is presented, which provides three-level attention analysis, i.e., attended view, attended areas and attended points.
Abstract: Visual attention analysis provides an alternative methodology to semantic image understanding in many applications such as adaptive content delivery and region-based image retrieval. In this paper, we propose a feasible and fast approach to attention area detection in images based on contrast analysis. The main contributions are threefold: 1) a new saliency map generation method based on local contrast analysis is proposed; 2) by simulating human perception, a fuzzy growing method is used to extract attended areas or objects from the saliency map; and 3) a practicable framework for image attention analysis is presented, which provides three-level attention analysis, i.e., attended view, attended areas and attended points. This framework facilitates visual analysis tools or vision systems to automatically extract attentions from images in a manner like human perception. User study results indicate that the proposed approach is effective and practicable.

1,032 citations

Book ChapterDOI
10 Mar 2004
TL;DR: The goals and architecture of thespec# programming system, consisting of the object-oriented Spec# programming language, the Spec# compiler, and the Boogie static program verifier, are described.
Abstract: The Spec# programming system is a new attempt at a more cost effective way to develop and maintain high-quality software. This paper describes the goals and architecture of the Spec# programming system, consisting of the object-oriented Spec# programming language, the Spec# compiler, and the Boogie static program verifier. The language includes constructs for writing specifications that capture programmer intentions about how methods and data are to be used, the compiler emits run-time checks to enforce these specifications, and the verifier can check the consistency between a program and its specifications.

1,032 citations

Proceedings ArticleDOI
01 Oct 1995
TL;DR: This paper describes a new approximation of fair queuing that achieves nearly perfect fairness in terms of throughput, requires only O(1) work to process a packet, and is simple enough to implement in hardware.
Abstract: Fair queuing is a technique that allows each flow passing through a network device to have a fair share of network resources. Previous schemes for fair queuing that achieved nearly perfect fairness were expensive to implement: specifically, the work required to process a packet in these schemes was O(log(n)), where n is the number of active flows. This is expensive at high speeds. On the other hand, cheaper approximations of fair queuing that have been reported in the literature exhibit unfair behavior. In this paper, we describe a new approximation of fair queuing, that we call Deficit Round Robin. Our scheme achieves nearly perfect fairness in terms of throughput, requires only O(1) work to process a packet, and is simple enough to implement in hardware. Deficit Round Robin is also applicable to other scheduling problems where servicing cannot be broken up into smaller units, and to distributed queues.

1,030 citations


Authors

Showing all 49603 results

NameH-indexPapersCitations
P. Chang1702154151783
Andrew Zisserman167808261717
Alexander S. Szalay166936145745
Darien Wood1602174136596
Xiang Zhang1541733117576
Vivek Sharma1503030136228
Rajesh Kumar1494439140830
Bernhard Schölkopf1481092149492
Thomas S. Huang1461299101564
Christopher D. Manning138499147595
Nicolas Berger137158196529
Georgios B. Giannakis137132173517
Luc Van Gool1331307107743
Eric Horvitz13391466162
Xiaoou Tang13255394555
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Performance
Metrics
No. of papers from the Institution in previous years
YearPapers
202312
2022168
20213,509
20204,696
20194,319
20184,135