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Journal ArticleDOI

3D reconstruction of real objects with high resolution shape and texture

TLDR
A robust and accurate system for 3D reconstruction of real objects with high resolution shape and texture and a texture mapping strategy based on surface particles to adequately address photography related problems such as inhomogeneous lighting, highlights and occlusion are presented.
About
This article is published in Image and Vision Computing.The article was published on 2004-11-01. It has received 75 citations till now. The article focuses on the topics: Texture mapping & 3D reconstruction.

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Citations
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Identification of 3d objects from multiple silhouettes using quadtrees/octrees.

TL;DR: The scheme is extended to generate a “generalized octree” of an object from three known non-coplanar views, where the block associated with each node in a generalized octree is a parallelepiped, instead of being a cube.
Journal ArticleDOI

Focused ion beam-scanning electron microscopy on solid-oxide fuel-cell electrode: Image analysis and computing effective transport properties

TL;DR: In this article, the effect of different image processing steps including threshold value, median filter radius, morphological operators, surface triangulation, smoothing filter, etc., on porosity, internal surface area, electronic conductivity and diffusivity are studied.
Journal ArticleDOI

Image analysis for morphology, rheology and degradation study of railway ballast: A review

TL;DR: In this article, the performance and deformation of ballast bed are significantly influenced by the particle morphology (size and shape), the rheology (translation and rotation), and the degradation (breakage and abrasion).
Journal ArticleDOI

A volumetric fusion technique for surface reconstruction from silhouettes and range data

TL;DR: A hybrid surface reconstruction method that fuses geometrical information acquired from silhouette images and optical triangulation is presented to recover the geometry from silhouettes on those parts of the surface which the range data fail to capture.
Journal ArticleDOI

Volumetric stereo and silhouette fusion for image-based modeling

TL;DR: The proposed algorithm starts by computing visual hull using a volumetric method in which a novel projection test method is proposed for visual hull octree construction, and applies Poisson Surface Reconstruction approach to convert the oriented point cloud both from stereo and silhouette into a complete and accurate triangulated mesh model.
References
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Proceedings ArticleDOI

Marching cubes: A high resolution 3D surface construction algorithm

TL;DR: In this paper, a divide-and-conquer approach is used to generate inter-slice connectivity, and then a case table is created to define triangle topology using linear interpolation.
Journal ArticleDOI

A versatile camera calibration technique for high-accuracy 3D machine vision metrology using off-the-shelf TV cameras and lenses

TL;DR: In this paper, a two-stage technique for 3D camera calibration using TV cameras and lenses is described, aimed at efficient computation of camera external position and orientation relative to object reference coordinate system as well as the effective focal length, radial lens distortion, and image scanning parameters.
Book

A versatile camera calibration technique for high-accuracy 3D machine vision metrology using off-the-shelf TV cameras and lenses

Roger Y. Tsai
TL;DR: A new technique for three-dimensional camera calibration for machine vision metrology using off-the-shelf TV cameras and lenses using two-stage technique has advantage in terms of accuracy, speed, and versatility over existing state of the art.
Proceedings ArticleDOI

Decimation of triangle meshes

TL;DR: An application independent algorithm that uses local operations on geometry and topology to reduce the number of triangles in a triangle mesh and results from two different geometric modeling applications illustrate the strengths of the algorithm.
Journal ArticleDOI

The visual hull concept for silhouette-based image understanding

TL;DR: This paper addresses the problem of finding which parts of a nonconvex object are relevant for silhouette-based image understanding and introduces the geometric concept of visual hull of a 3-D object, which is the maximal object silhouette-equivalent to S.