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Book ChapterDOI

A Design-Oriented Information-Flow Refinement of the ASUR Interaction Model

TLDR
A model and modelling technique intended to capture key aspects of user's interaction of interest to interactive system designers, at the stage of requirements capture and early design is presented.
Abstract
The last few years have seen an explosion of interaction possibilities opened up by ubiquitous computing, mobile devices, and tangible interaction. Our methods of modelling interaction, however, have not kept up. As is to be expected with such a rich situation, there are many ways in which interaction might be modelled, focussing, for example, on user tasks, physical location(s) and mobility, data flows or software elements. In this paper, we present a model and modelling technique intended to capture key aspects of user's interaction of interest to interactive system designers, at the stage of requirements capture and early design. In particular, we characterise the interaction as a physically mediated information exchange, emphasizing the physical entities involved and their relationships with the user and with one another. We apply the model to two examples in order to illustrate its expressive power.

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Citations
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Reality-Based Interaction: A Framework for Post-WIMP Interfaces Robert J.K. Jacob Audrey Girouard Leanne M. Hirshfield Michael S. Horn

TL;DR: The concept of Reality-Based Interaction (RBI) as discussed by the authors has been proposed as a unifying concept that ties together a large subset of emerging interaction styles and provides a framework that can be used to understand, compare, and relate current paths of recent HCI research as well as to analyze specific interaction designs.
Proceedings ArticleDOI

Reality-based interaction: a framework for post-WIMP interfaces

TL;DR: It is believed that viewing interaction through the lens of RBI provides insights for design and uncovers gaps or opportunities for future research.
Journal ArticleDOI

DVV: A Taxonomy for Mixed Reality Visualization in Image Guided Surgery

TL;DR: This work introduces the Data, Visualization processing, View (DVV) taxonomy which defines each of the major components required to implement a mixed reality IGS system and demonstrates the utility of the DVV taxonomy by classifying 17 state-of-the-art research papers in the domain of mixed reality visualization IGS systems.
Journal ArticleDOI

On Lions, Impala, and Bigraphs: Modelling Interactions in Physical/Virtual Spaces

TL;DR: This paper presents an exploration of modelling an example ubiquitous system, the Savannah game, using the mathematical formalism of bigraphs, which is based on a universal process algebra that encapsulates both dynamic and spatial behaviour of autonomous agents that interact and move among each other, or within each other.
Journal ArticleDOI

Physigrams: modelling devices for natural interaction

TL;DR: The formal specification of the physical behaviour of devices ‘unplugged’ from their digital effects is explored to better understand the nature of physical interaction and the way this can be exploited to improve the design of hybrid devices with both physical and digital features.
References
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Book

User Centered System Design: New Perspectives on Human-Computer Interaction

TL;DR: A.A. Norman, Cognitive Engineering, Psychological Issues in Support of Multiple Activities, and D.W. diSessa, Notes on the Future of Programming: Breaking the Utility Barrier.
Journal ArticleDOI

Emerging frameworks for tangible user interfaces

TL;DR: The MCRpd interaction model for tangible interfaces as discussed by the authors is a conceptual framework for tangible user interfaces, which relates the role of physical and digital representations, physical control, and underlying digital models.
Proceedings ArticleDOI

Instrumental interaction: an interaction model for designing post-WIMP user interfaces

TL;DR: The article presents the model, applies it to describe and compare a number of interaction techniques, and shows how it was used to create a new interface for searching and replacing text.
Book

Cognitive Engineering

Lakhmi C. Jain, +1 more
Journal ArticleDOI

A morphological analysis of the design space of input devices

TL;DR: In this article, a morphological design space analysis of input devices is presented, in which different input device designs are taken as points in a parametrically described design space, characterized by finding methods to generate and test design points.
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