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Proceedings ArticleDOI

A Serious Game for Post-Stroke Motor Rehabilitation

TLDR
An immersive tool that intends to aid the traditional motor rehabilitation therapies, in order to both motivate and encourage the patients to perform therapeutic exercises, by having them distracted from their handicaps is proposed.
Abstract
Post-stroke rehabilitation should start as soon as possible, once the patient’s condition is considered stable. As rehabilitation must be intensive and repetitive, this can lead to problems with patient motivation and engagement. This paper proposes an immersive tool that intends to aid the traditional motor rehabilitation therapies, in order to both motivate and encourage the patients to perform therapeutic exercises, by having them distracted from their handicaps. Since different people have different needs, the game dynamically adapts to the user, by increasing or decreasing its level of challenge. Following the proposed solution principles a serious game was implemented and evaluated with positive results.

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Citations
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Journal ArticleDOI

Survey of Movement Reproduction in Immersive Virtual Rehabilitation

TL;DR: This paper aims to provide a state-of-the-art review on this subject by focusing on existing literature on immersive motor rehabilitation using VR, and presents good practices and highlight challenges and opportunities that can form constructive suggestions for the design and development of fit-for-purpose VR rehabilitation applications.
Journal ArticleDOI

A survey on gamification for health rehabilitation care: applications, opportunities, and open challenges

TL;DR: In this article, a classification of rehabilitation gamification is developed based on the rehabilitation gamifying requirements and the gamification characteristics that are commonly applied in rehabilitation applications, and several challenges and research opportunities are discussed to improve gamification deployment in rehabilitation in the future.
Journal ArticleDOI

Survey of Movement Reproduction in Immersive Virtual Rehabilitation

TL;DR: In this paper , the authors provide a state-of-the-art review of VR rehabilitation for motor rehabilitation, focusing on the rehabilitation goals and outcomes, technology issues behind virtual rehabilitation, and user experience regarding movement reproduction.
Journal ArticleDOI

Analysis of the Leap Motion Controller’s Performance in Measuring Wrist Rehabilitation Tasks Using an Industrial Robot Arm Reference

TL;DR: The Leap Motion Controller (LMC) is a low-cost markerless optical sensor that performs measurements of various parameters of the hands that has been investigated for a wide range of different applications as discussed by the authors .
Journal ArticleDOI

IoT Based Virtual Reality Game for Physio-therapeutic Patients

TL;DR: IoT Based Virtual Reality Game for Physio-therapeutic Patients and its applications in education and research is presented.
References
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Journal ArticleDOI

Virtual environments for motor rehabilitation: review.

TL;DR: The current "state of the art" for virtual reality (VR) applications in the field of motor rehabilitation is reviewed and movements learned by people with disabilities in VR transfer to real world equivalent motor tasks in most cases, and in some cases even generalize to other untrained tasks.
Journal ArticleDOI

A SWOT analysis of the field of virtual reality rehabilitation and therapy

TL;DR: It is hoped that this structured examination of the factors relevant to the current and future status of VR rehabilitation will provide a good overview of the key issues and concerns that are relevant for understanding and advancing this vital application area.
Journal ArticleDOI

Virtual Reality in Brain Damage Rehabilitation: Review

TL;DR: The use of VR in brain damage rehabilitation is expanding dramatically and will become an integral part of cognitive assessment and rehabilitation in the future.
Proceedings ArticleDOI

Towards customizable games for stroke rehabilitation

TL;DR: A formative study in which home-based stroke rehabilitation games are designed and user tested with both stroke patients and therapists and the lessons learned about what makes games useful from a therapeutic point of view are described.
Proceedings Article

Serious games for rehabilitation: A survey and a classification towards a taxonomy

TL;DR: A classification designed to properly distinguish and compare Serious Games for Rehabilitation systems in what concerns their fundamental characteristics is proposed.
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