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Journal ArticleDOI

A Typology of Esport Players

TLDR
In recent years, esports have grown from a small number of local gaming activities undertaken by a few recreational participants to a multi-billion dollar industry with professional leagues, franchised games, and professional game publishers as mentioned in this paper.
Abstract
In recent years, esports have grown from a small number of local gaming activities undertaken by a few recreational participants to a multi-billion dollar industry with professional leagues, franch...

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Journal Article

Motivations for videogame play: Predictors of time spent playing

TL;DR: Beyond differences in hours of play associated with gender and game genres, greater time spent playing was found to be associated with playing with others and with higher experiences of competence, autonomy and relatedness during gameplay.
Journal ArticleDOI

Physical Activity and Health Promotion in Esports and Gaming-Discussing Unique Opportunities for an Unprecedented Cultural Phenomenon.

TL;DR: In this paper, the potential of the esports phenomenon to promote physical activity, health, and well-being in gamers and esports players, and the strategic and preventive solutions to ameliorate esports possible adverse health impacts.
Journal ArticleDOI

Acute Effects of Esports on the Cardiovascular System and Energy Expenditure in Amateur Esports Players

TL;DR: In this paper, the acute effects of esports on the cardiovascular system and energy expenditure in amateur esports players were investigated to show whether esports can be considered as physical strain or mental stress or whether amateur esports has to be seen as purely sedentary behavior.
Journal ArticleDOI

A New Contemporary Profession as Game Boosters: The Behavioural Emergence of Intellectual Opportunism

TL;DR: In this article , the authors investigated the emergence of intellectual opportunism for game boosters in mobile social networks and showed that game boosters facilitate newbie gamers who want to play at a higher game level without playing for a long time.
References
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Journal ArticleDOI

A Paradigm for Developing Better Measures of Marketing Constructs

TL;DR: A critical element in the evolution of a fundamental body of knowledge in marketing, as well as for improved marketing practice, is the development of better measures of the variables with which marketers deal with marketing as discussed by the authors.
Journal ArticleDOI

Data clustering: 50 years beyond K-means

TL;DR: A brief overview of clustering is provided, well known clustering methods are summarized, the major challenges and key issues in designing clustering algorithms are discussed, and some of the emerging and useful research directions are pointed out.
Journal ArticleDOI

Motivations for play in online games.

TL;DR: An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors.
Journal ArticleDOI

Cluster Analysis in Marketing Research: Review and Suggestions for Application:

TL;DR: In this article, alternative methods of cluster analysis are presented and evaluated in terms of recent empirical work on their performance in marketing problems, and they are compared to the traditional methods of clustering.
Journal ArticleDOI

The application of cluster analysis in strategic management research: an analysis and critique

TL;DR: Analysis of 45 published strategy studies reveals that the implementation of cluster analysis has been often less than ideal, perhaps detracting from the ability of studies to generate knowledge.
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