Journal ArticleDOI
A Typology of Esport Players
David P. Hedlund
- pp 1-18
TLDR
In recent years, esports have grown from a small number of local gaming activities undertaken by a few recreational participants to a multi-billion dollar industry with professional leagues, franchised games, and professional game publishers as mentioned in this paper.Abstract:
In recent years, esports have grown from a small number of local gaming activities undertaken by a few recreational participants to a multi-billion dollar industry with professional leagues, franch...read more
Citations
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Journal Article
Motivations for videogame play: Predictors of time spent playing
TL;DR: Beyond differences in hours of play associated with gender and game genres, greater time spent playing was found to be associated with playing with others and with higher experiences of competence, autonomy and relatedness during gameplay.
Journal ArticleDOI
Physical Activity and Health Promotion in Esports and Gaming-Discussing Unique Opportunities for an Unprecedented Cultural Phenomenon.
TL;DR: In this paper, the potential of the esports phenomenon to promote physical activity, health, and well-being in gamers and esports players, and the strategic and preventive solutions to ameliorate esports possible adverse health impacts.
Journal ArticleDOI
Acute Effects of Esports on the Cardiovascular System and Energy Expenditure in Amateur Esports Players
TL;DR: In this paper, the acute effects of esports on the cardiovascular system and energy expenditure in amateur esports players were investigated to show whether esports can be considered as physical strain or mental stress or whether amateur esports has to be seen as purely sedentary behavior.
Journal ArticleDOI
Esports as playful consumption experiences: Examining the antecedents and consequences of game engagement
Journal ArticleDOI
A New Contemporary Profession as Game Boosters: The Behavioural Emergence of Intellectual Opportunism
TL;DR: In this article , the authors investigated the emergence of intellectual opportunism for game boosters in mobile social networks and showed that game boosters facilitate newbie gamers who want to play at a higher game level without playing for a long time.
References
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Journal ArticleDOI
A Paradigm for Developing Better Measures of Marketing Constructs
TL;DR: A critical element in the evolution of a fundamental body of knowledge in marketing, as well as for improved marketing practice, is the development of better measures of the variables with which marketers deal with marketing as discussed by the authors.
Journal ArticleDOI
Data clustering: 50 years beyond K-means
TL;DR: A brief overview of clustering is provided, well known clustering methods are summarized, the major challenges and key issues in designing clustering algorithms are discussed, and some of the emerging and useful research directions are pointed out.
Journal ArticleDOI
Motivations for play in online games.
TL;DR: An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors.
Journal ArticleDOI
Cluster Analysis in Marketing Research: Review and Suggestions for Application:
Girish Punj,David W. Stewart +1 more
TL;DR: In this article, alternative methods of cluster analysis are presented and evaluated in terms of recent empirical work on their performance in marketing problems, and they are compared to the traditional methods of clustering.
Journal ArticleDOI
The application of cluster analysis in strategic management research: an analysis and critique
TL;DR: Analysis of 45 published strategy studies reveals that the implementation of cluster analysis has been often less than ideal, perhaps detracting from the ability of studies to generate knowledge.
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