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Proceedings ArticleDOI

AGaR: A VR Serious Game to Support the Recovery of Post-Stroke Patients

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TLDR
The development and an initial evaluation of the AGaR – a serious game with virtual reality and natural interaction is presented, both to aid patients to execute repetitive exercises and to aid physiotherapists to follow the rehabilitation process.
Abstract
Games can make training procedures more engaging for patients. Considering the complexity of the process for upper limb function rehabilitation, this paper presents the development and an initial evaluation of the AGaR – a serious game with virtual reality and natural interaction, both to aid patients to execute repetitive exercises and to aid physiotherapists to follow the rehabilitation process. Additionally, we obtain and analyze data about patients' engagement as a differential in relation to others games developed for similar goals. In this game, the patient has to associate two different images with complementary meanings, using a movement sensor to drag the image to the target. To evaluate the game, an initial experiment was conducted with patients. The results show that, within the rounds played by the participants of the experiment, the number of wrong associations made by them varies according to patient, with no standard found. The engagement tends to increase during use of the game, throughout the rounds.

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Journal ArticleDOI

Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review

TL;DR: Despite extensive attempts for the development of gamified rehabilitation systems, there is no definite answer as to whether a serious game is a favorable means for upper extremity functionality improvement; however, this certainly constitutes a supplementary means for motivation.
Proceedings ArticleDOI

A Serious Game for Post-Stroke Motor Rehabilitation

TL;DR: An immersive tool that intends to aid the traditional motor rehabilitation therapies, in order to both motivate and encourage the patients to perform therapeutic exercises, by having them distracted from their handicaps is proposed.
Proceedings ArticleDOI

Geometric and Behavioral Modeling Techniques in Construction of a Virtual Environment for Rehabilitation of Post-CVA Patients through a Serious Game

TL;DR: A serious game, with Virtual Reality techniques, which aims to assist in the rehabilitation exercises of upper limbs post-stroke and has the possibility of integrating game results with patients' medical records and the integration with a robotic exoskeleton that will support arm movements.
Proceedings ArticleDOI

Augmented Reality as Mirror Therapy in Post Stroke Treatment

TL;DR: This work presents a technological approach for the mirror therapy application of augmented reality, using a smart phone camera to replace a compromised member by a virtual that makes specific movements in order to speed up the motor and functional recovery of patients.
Journal ArticleDOI

Computer vision devices for tracking gross upper limb movements in post-stroke rehabilitation

TL;DR: The most used gross upper limb motion tracking devices were identified and they were classified into 5 different categories: RGB-D skeletal tracking, RGB object tracking, IR marker tracking, LeapMotion and RGB markerless body tracking.
References
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Book

Affective Computing

TL;DR: Key issues in affective computing, " computing that relates to, arises from, or influences emotions", are presented and new applications are presented for computer-assisted learning, perceptual information retrieval, arts and entertainment, and human health and interaction.

Serious Games : An Overview

TL;DR: In this article, the authors discuss some issues concerning serious games, that is, (digital) games used for purposes other than mere entertainment, and the starting point is the serious games concept itself, and wha
Journal ArticleDOI

Virtual reality-enhanced stroke rehabilitation

TL;DR: A personal computer (PC)-based desktop virtual reality (VR) system was developed for rehabilitating hand function in stroke patients that uses two input devices, a CyberGlove and a Rutgers Master II-ND force feedback glove, allowing user interaction with a virtual environment.
Journal ArticleDOI

Motor rehabilitation using virtual reality.

TL;DR: This paper reviews current work on motor rehabilitation using virtual environments and virtual reality and where possible, compares outcomes with those achieved in real-world applications.
Journal ArticleDOI

Virtual reality in stroke rehabilitation: a systematic review of its effectiveness for upper limb motor recovery.

TL;DR: The current evidence on the effectiveness of using virtual reality in the rehabilitation of the UL in patients with stroke is limited but sufficiently encouraging to justify additional clinical trials in this population.
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