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Proceedings ArticleDOI

An open-source simulator for cognitive robotics research: the prototype of the iCub humanoid robot simulator

TLDR
The prototype of a new computer simulator for the humanoid robot iCub, developed as part of a joint effort with the European project "ITALK" on the integration and transfer of action and language knowledge in cognitive robots.
Abstract
This paper presents the prototype of a new computer simulator for the humanoid robot iCub. The iCub is a new open-source humanoid robot developed as a result of the "RobotCub" project, a collaborative European project aiming at developing a new open-source cognitive robotics platform. The iCub simulator has been developed as part of a joint effort with the European project "ITALK" on the integration and transfer of action and language knowledge in cognitive robots. This is available open-source to all researchers interested in cognitive robotics experiments with the iCub humanoid platform.

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Proceedings ArticleDOI

GeroSim: A simulation framework for gesture driven robotic arm control using Intel RealSense

TL;DR: This paper provides a unique framework for robotic arm simulation for gesture driven control called GeroSim (Gesture-Robotics-Simulator), which can support multiple modalities and can be used for practical design of gesture controlled robotic systems.
Proceedings ArticleDOI

A robotics simulator platform for RADOE

TL;DR: A new simulation platform for the industrial project of Robot Application Development and Operating Environment (RADOE) and a Rviz interface plugin is developed for users to easily load the launch files or parameter files to the simulation platform.
Book ChapterDOI

Embodied Mental Imagery in Cognitive Robots

TL;DR: The emphasis will be on the embodied imagery mechanisms applied to build artificial cognitive models of motor imagery and mental simulation to control complex behaviors of humanoid platforms, which represent the artificial body.
Posted Content

Sensorimotor learning for artificial body perception

TL;DR: This paper describes some of the latest approaches for modelling artificial body self-perception: from Bayesian estimation to deep learning, and shows the potential of these free-model unsupervised or semi-supervised crossmodal/intermodal learning approaches.
Proceedings ArticleDOI

Model-based reinforcement learning for humanoids: A study on forming rewards with the iCub platform

TL;DR: This work shows a developmental framework for RL in robotics and its implementation and testing for the iCub robotic platform in two novel experimental scenarios, and focuses on iCub simulation experiments with comparisons between internal perception-based reward signals and external ones, to compare learning performance of the robot guided by its own perception of action's outcomes.
References
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Proceedings ArticleDOI

Design and use paradigms for Gazebo, an open-source multi-robot simulator

TL;DR: Gazebo is designed to fill this niche by creating a 3D dynamic multi-robot environment capable of recreating the complex worlds that would be encountered by the next generation of mobile robots.
Proceedings Article

The Player/Stage Project: Tools for Multi-Robot and Distributed Sensor Systems

TL;DR: Current usage of Player and Stage is reviewed, and some interesting research opportunities opened up by this infrastructure are identified.
MonographDOI

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TL;DR: This book describes the basic concepts and methodologies of evolutionary robotics and the results achieved so far, and describes the clear presentation of a set of empirical experiments of increasing complexity.
Journal ArticleDOI

Cyberbotics Ltd. Webots™: Professional Mobile Robot Simulation:

TL;DR: Webots™ lets you define and modify a complete mobile robotics setup, even several different robots sharing the same environment, and enable you to transfer your control programs to several commercially available real mobile robots.
Journal ArticleDOI

YARP: Yet Another Robot Platform:

TL;DR: The goal of YARP is to minimize the effort devoted to infrastructure-level software development by facilitating code reuse, modularity and so maximize research-level development and collaboration by encapsulating lessons from the experience in building humanoid robots.
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