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Proceedings ArticleDOI

Attribit: content creation with semantic attributes

TLDR
Experiments suggest this interface is an effective alternative for novices performing tasks with high-level design goals, enabling rapid, in-situ exploration of candidate designs.
Abstract
We present AttribIt, an approach for people to create visual content using relative semantic attributes expressed in linguistic terms. During an off-line processing step, AttribIt learns semantic attributes for design components that reflect the high-level intent people may have for creating content in a domain (e.g. adjectives such as "dangerous", "scary" or "strong") and ranks them according to the strength of each learned attribute. Then, during an interactive design session, a person can explore different combinations of visual components using commands based on relative attributes (e.g. "make this part more dangerous"). Novel designs are assembled in real-time as the strengths of selected attributes are varied, enabling rapid, in-situ exploration of candidate designs. We applied this approach to 3D modeling and web design. Experiments suggest this interface is an effective alternative for novices performing tasks with high-level design goals.

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Citations
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Proceedings ArticleDOI

3D Shape Segmentation with Projective Convolutional Networks

TL;DR: This paper introduces a deep architecture for segmenting 3D objects into their labeled semantic parts that significantly outperforms the existing state-of-the-art methods in the currently largest segmentation benchmark (ShapeNet).
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3D Shape Segmentation with Projective Convolutional Networks

TL;DR: In this paper, the authors combine image-based Fully Convolutional Networks (FCNs) and surface-based CRFs to yield coherent segmentations of 3D shapes, which significantly outperforms the state-of-the-art methods in the currently largest segmentation benchmark (ShapeNet).
Journal ArticleDOI

Exploratory font selection using crowdsourced attributes

TL;DR: This paper presents interfaces for exploring large collections of fonts for design tasks, and proposes three interfaces for font selection that produce better results in two real-world tasks: finding the nearest match to a target font, and font selection for graphic designs.
Proceedings ArticleDOI

Learning Design Semantics for Mobile Apps

TL;DR: This paper introduces an automatic approach for generating semantic annotations for mobile app UIs through an iterative open coding of 73k UI elements and 720 screens and assigns labels for 78% of the total visible, non-redundant elements.
Journal ArticleDOI

Semantic shape editing using deformation handles

TL;DR: A shape editing method where the user creates geometric deformations using a set of semantic attributes, thus avoiding the need for detailed geometric manipulations and provides a platform for quick design explorations and allows non-experts to produce semantically guided shape variations that are otherwise difficult to attain.
References
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Book

The Strategy of Conflict

TL;DR: In this paper, the authors propose a theory of interdependent decision based on the Retarded Science of International Strategy (RSIS) for non-cooperative games and a solution concept for "noncooperative" games.
Journal ArticleDOI

Modeling the Shape of the Scene: A Holistic Representation of the Spatial Envelope

TL;DR: The performance of the spatial envelope model shows that specific information about object shape or identity is not a requirement for scene categorization and that modeling a holistic representation of the scene informs about its probable semantic category.
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Probabilistic graphical models : principles and techniques

TL;DR: The framework of probabilistic graphical models, presented in this book, provides a general approach for causal reasoning and decision making under uncertainty, allowing interpretable models to be constructed and then manipulated by reasoning algorithms.
Proceedings ArticleDOI

Optimizing search engines using clickthrough data

TL;DR: The goal of this paper is to develop a method that utilizes clickthrough data for training, namely the query-log of the search engine in connection with the log of links the users clicked on in the presented ranking.
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