Journal ArticleDOI
Augmented Reality for the Improvement of Remote Laboratories: An Augmented Remote Laboratory
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TLDR
The effectiveness of this methodology for remote laboratory work is evaluated by comparing it to practical sessions in the laboratory at the university itself with the same group of students, and the results show that the use of ARL improves student outcomes.Abstract:
Augmented reality (AR) provides huge opportunities for online teaching in science and engineering, as these disciplines place emphasis on practical training and unsuited to completely nonclassroom training. This paper proposes a new concept in virtual and remote laboratories: the augmented remote laboratory (ARL). ARL is being tested in the first and second years of the new degrees in industrial engineering and computer engineering, respectively, at the School of Engineering, University of Huelva, Huelva, Spain. By means of augmented reality techniques, ARL allows the student to experience sensations and explore learning experiences that, in some cases, may exceed those offered by traditional laboratory classes. The effectiveness of this methodology for remote laboratory work is evaluated by comparing it to practical sessions in the laboratory at the university itself with the same group of students. Students completed a questionnaire after having experienced both types of practicals, and the results show that the use of ARL improves student outcomes. As discussed in the paper, the potential of AR to configure different experiments from the same physical configuration is virtually limitless.read more
Citations
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Journal ArticleDOI
Current status, opportunities and challenges of augmented reality in education
TL;DR: Viewing AR as a concept rather than a type of technology would be more productive for educators, researchers, and designers, and certain features and affordances of AR systems and applications are identified.
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Affordances of Augmented Reality in Science Learning: Suggestions for Future Research
TL;DR: In this paper, the authors identify two major approaches of utilizing AR technology in science education, which are named as image-based and location-based AR and find that students' spatial ability, practical skills, and conceptual understanding are often afforded by image based AR and location based AR usually support inquiry-based scientific activities.
Journal ArticleDOI
Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness
TL;DR: The study suggests that augmented reality can be exploited as an effective learning environment for learning the basic principles of electromagnetism at high school provided that learning designers strike a careful balance between AR support and task difficulty.
Journal ArticleDOI
Definition, framework and research issues of smart learning environments - a context-aware ubiquitous learning perspective
TL;DR: The definition and criteria of smartlearning environments are presented from the perspective of context-aware ubiquitous learning and a framework is presented to address the design and development considerations of smart learning environments to support both online and real-world learning activities.
Journal ArticleDOI
Virtual and remote labs in education
Ruben Heradio,Luis de la Torre,Daniel Galan,Francisco Javier Cabrerizo,Enrique Herrera-Viedma,Sebastián Dormido +5 more
TL;DR: This paper analyzes the literature on virtual and remote labs from its beginnings to 2015, identifying the most influential publications, the most researched topics, and how the interest in those topics has evolved along the way.
References
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Proceedings ArticleDOI
Augmented Reality : A class of displays on the reality-virtuality continuum
TL;DR: In this article, the authors discuss augmented reality displays in a general sense, within the context of a reality-virtuality (RV) continuum, encompassing a large class of ''mixed reality'' displays, which also includes augmented virtuality (AV).
Journal ArticleDOI
The MagicBook - moving seamlessly between reality and virtuality
TL;DR: The MagicBook project is an early attempt to explore how the authors can use a physical object to smoothly transport users between reality and virtuality.
Proceedings ArticleDOI
Evaluating the benefits of augmented reality for task localization in maintenance of an armored personnel carrier turret
Steven Henderson,Steven Feiner +1 more
TL;DR: A qualitative survey showed mechanics found the augmented reality condition intuitive and satisfying for the tested sequence of tasks, and in some instances, resulted in less overall head movement.
Proceedings Article
An augmented reality system for training and assistance to maintenance in the industrial context
Bernd Schwald,Blandine de Laval +1 more
TL;DR: An AR system for training and assisting in maintaining equipment in industrial context, which superimposes the augmentations in the view of the user and a scenario-based concept, which takes users step by step through training or maintenance tasks is described.
Web3D and Augmented Reality to support engineering education
Fotis Liarokapis,Nikolaos Mourkoussis,Martin White,Joe Darcy,Maria Sifniotis,Panos Petridis,Anirban Basu,Paul Lister +7 more
TL;DR: An educational application that allows users to interact with 3D web content using virtual and augmented reality (AR) enables the potential benefits of Web3D and AR technologies in engineering education and learning to be explored.