scispace - formally typeset
Open Access

Capturing experience: a matter of contextualising events

Frank Nack
- pp 1-15
Reads0
Chats0
TLDR
In this paper, the authors explore the notion of experience in the context of dynamic and interactive environments, such as web-based musea, where neither the individual user requirements nor the requested material can be predicted in advance.
Abstract
This paper explores the notion of experience in the context of dynamic and interactive environments, such as web-based musea, where neither the individual user requirements nor the requested material can be predicted in advance. A definition of experiences for the particular context is introduced on which the analysis of the what (events), why (context) and the how (presentation) are based. The paper tries to identify the essential aspects of representation for the three main fields of investigation, namely content and expression for the event; goal, task action and role for the context, and the influence of event and context for the presentation. The aim is that the system can find satisfactory solutions for upcoming questions (e.g. based on the content of an image), misunderstandings (rearrangement of the material) or non-understanding (creation of a new sequence). The intent of the paper is to provide a first step towards dynamic and adaptive knowledge structures that facilitate conceptual presentations.

read more

Citations
More filters
Proceedings ArticleDOI

The anatomy of engagement

TL;DR: An ontologically-based account of engagement may be more tractable than the many more expansive accounts of user experience and contributes to the understanding of how to design engaging user experiences.
Journal ArticleDOI

The HumBox: Changing educational practice around a learning resource repository

TL;DR: In the case of HumBox invisible technology coupled with the social framework of co-design and user engagement activities, has allowed a diffusion of ownership, and created a safe social and technical environment where the community can debate high-level issues, and that this has led to changes in both professional and pedagogical practice.
Journal ArticleDOI

Interactive films and coconstruction

TL;DR: A model for interactive narration that is based on the audience's ability to read and interpret footage differently according to its context is presented, and through a detour narrative model it is possible to engage audiences in a coconstructive hypermedia experience while at the same time minimizing the amount of footage required.
Journal ArticleDOI

A multilevel longitudinal study of experiencing virtual presence in adolescence: the role of anxiety and openness to experience in the classroom

TL;DR: Results showed that experiencing presence in virtual environments dropped between the ages of 16 and 18 years, and although anxiety symptoms were associated with higher presence at 16 years, this association decreased with age.
Journal ArticleDOI

Good Times?!: 3 Problems and Design Considerations for Playful HCI

TL;DR: An analysis of how 'fun or playfulness' can be studied and designed for under mobile and ubiquitous environments using Location-aware Multimedia Messaging LMM systems as a research testbed is presented.
References
More filters
Journal ArticleDOI

Content-based classification, search, and retrieval of audio

TL;DR: The audio analysis, search, and classification engine described here reduces sounds to perceptual and acoustical features, which lets users search or retrieve sounds by any one feature or a combination of them, by specifying previously learned classes based on these features.
Journal ArticleDOI

Structured Video Computing

TL;DR: A way for computers to structure video and several new interfaces that make it easier to browse and search are proposed that will let us do more than just watch.
Journal ArticleDOI

Experiential computing

TL;DR: Seeking insight from data, users experience, explore, and experiment, no longer limited to just generating lists of possible answers to simplistic queries.
Proceedings ArticleDOI

DEMAIS: designing multimedia applications with interactive storyboards

TL;DR: A sketch-based, interactive multimedia storyboard tool that uses a designer's ink strokes and textual annotations as an input design vocabulary and transforms an otherwise static sketch into a working example, facilitating the creation of a more effective, compelling, and entertaining multimedia application.